Well, the problem is simple to explain - I'm creating by a trigger on my map a lot of models (with trigger 'Create model in the point') of decorations like: clouds' shadows, sand storms and strong winds. And i want to destroy them after a short time of two minutes BUT the functions 'destroy decorations in the region' or 'kill decorations in the region' don't work! :( Of course I'm not able to 'remember' the models in the variables because there are too many of them. Why this functions aren't workin or mayby someone knows better way to destroy these decorations?
Well, the problem is simple to explain - I'm creating by a trigger on my map a lot of models (with trigger 'Create model in the point') of decorations like: clouds' shadows, sand storms and strong winds. And i want to destroy them after a short time of two minutes BUT the functions 'destroy decorations in the region' or 'kill decorations in the region' don't work! :( Of course I'm not able to 'remember' the models in the variables because there are too many of them. Why this functions aren't workin or mayby someone knows better way to destroy these decorations?
Nimbus. :)
You could make them units and kill them with the Kill Unit action. Or give them a timed life behavior.
Good point. Thank you. :)
The other thing you could do is create a timer in each doodad's actor events that, when expired, sends a Destroy message.
Or make a trigger that sets the animation on those doodads to clear the "stand" animation on the doodad.