I am thinking of remaking the map Fath and Destiny from starcraft 1. However I have no idea how to remake the triggers with the starcraft 2 editor. The map in question has a trigger as text doc but it does not help me. the following is the first 2 triggers in the document. I have no idea how to make those into starcraft 2 relative triggers if it is even possible. If it is i could link the whole document for someone to rewrite the triggers for SC2. Also if this is not the place to ask this question tell me where is the best place to ask it
Hey there :D This is indeed the right spot to go for anything related to triggers. The triggers from sc1 got a major overhaul in Wc3, and have been further improved for sc2. The same general idea is still there, but it's much more powerful.
So.... The actual trigger files you're provided don't do us too much good, unless we know what they're purpose is. The first trigger looks like it kills some units, but only if you have killed exactly 99 interceptors or 0 goliaths....
I do recall death counters were used in sc2 due to the lack of real variables (again, it's been a very long time, I may be wrong). If that's the case, it would certainly make a lot more sense. Basically, when a keratin unit enters a certain region, and some conditions are met, it kills some units.
Here's an example trigger of how this might look:
Event: Unit (Your Unit) Enters Region (Whatever Region)
Local Vars- None
Conditions: Any conditions you want (whatever the death counters in the original map represented)
Actions: Kill Unit (Whatever Unit)
If you're interested in remaking a starcraft 1 map, a trigger-by-trigger conversion is probably not the ideal method. It would probably be easier for you to both develop the map and receive help if you describe a particular "function" you want (like, for example, "When I kill 100 units, I win the game"), and then work from there.
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Feel free to Send me a PM if you have any questions/concerns!
If you're interested in remaking a starcraft 1 map, a trigger-by-trigger conversion is probably not the ideal method. It would probably be easier for you to both develop the map and receive help if you describe a particular "function" you want (like, for example, "When I kill 100 units, I win the game")
I think thats the way I am going to do it. as spoken by Zeldarules28. So in this case I need to know how to go about doing the triggers as such. So first I need a unit known as the Party controlled by player red. That player moves that unit around and randomly enters a battle. The game has a turn based battle system. meaning each of the 4 players who are in the game each get a guy in an area that has 3 beacons one called Items one called Attack and one called Special Abilities. One everybody has either attacked or used a special ability, the game then takes each of the 4 players "heroes" and places them in another arena area. and a timer starts say 15 secs. In that time the 4 players are invulnerable and the enemies are not so they attack the enemies. After 15 secs are up the roles switch and the enemies become invulnerable and the players can be attacked. At the end of that timer the 4 players get the guy back at the first area. One the battle is over the group is returned to where they were when the battle started controlled by red who controls the Party unit. that is the basics of the game. Once i cam make that work I can do the next part of the game which I will describe when the time comes
Have you spoken to the original creator(s) (Nanaki and Endarire) about this remake?
No would not know how, and i doubt they are still active. I just plan to have my friend redo the terrain, I do the triggers and for the credits give it to them and only add what I and my friend did. Unless of course I change enough of the map to make it more my own like maybe change the story line completely in which case I give them credit for giving me the idea to begin with.
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I am thinking of remaking the map Fath and Destiny from starcraft 1. However I have no idea how to remake the triggers with the starcraft 2 editor. The map in question has a trigger as text doc but it does not help me. the following is the first 2 triggers in the document. I have no idea how to make those into starcraft 2 relative triggers if it is even possible. If it is i could link the whole document for someone to rewrite the triggers for SC2. Also if this is not the place to ask this question tell me where is the best place to ask it
Trigger("Player 1"){ Conditions: Bring("Player 1", "Protoss Dark Templar", "Vl", At least, 1); Deaths("Player 2", "Protoss Interceptor", Exactly, 99); Deaths("Player 6", "Terran Goliath", Exactly, 0);
Actions: Set Switch("Switch255", clear); Set Deaths("Player 2", "Protoss Interceptor", Set To, 0); }
-------------Trigger("Player 1"){ Conditions: Deaths("Player 2", "Protoss Interceptor", Exactly, 99); Deaths("Player 6", "Terran Goliath", At least, 1);
Actions: Set Deaths("Player 2", "Protoss Interceptor", Set To, 0); }
-------------@netherdragon: Go
Hey there :D This is indeed the right spot to go for anything related to triggers. The triggers from sc1 got a major overhaul in Wc3, and have been further improved for sc2. The same general idea is still there, but it's much more powerful.
So.... The actual trigger files you're provided don't do us too much good, unless we know what they're purpose is. The first trigger looks like it kills some units, but only if you have killed exactly 99 interceptors or 0 goliaths....
I do recall death counters were used in sc2 due to the lack of real variables (again, it's been a very long time, I may be wrong). If that's the case, it would certainly make a lot more sense. Basically, when a keratin unit enters a certain region, and some conditions are met, it kills some units.
Here's an example trigger of how this might look:
If you're interested in remaking a starcraft 1 map, a trigger-by-trigger conversion is probably not the ideal method. It would probably be easier for you to both develop the map and receive help if you describe a particular "function" you want (like, for example, "When I kill 100 units, I win the game"), and then work from there.
I think thats the way I am going to do it. as spoken by Zeldarules28. So in this case I need to know how to go about doing the triggers as such. So first I need a unit known as the Party controlled by player red. That player moves that unit around and randomly enters a battle. The game has a turn based battle system. meaning each of the 4 players who are in the game each get a guy in an area that has 3 beacons one called Items one called Attack and one called Special Abilities. One everybody has either attacked or used a special ability, the game then takes each of the 4 players "heroes" and places them in another arena area. and a timer starts say 15 secs. In that time the 4 players are invulnerable and the enemies are not so they attack the enemies. After 15 secs are up the roles switch and the enemies become invulnerable and the players can be attacked. At the end of that timer the 4 players get the guy back at the first area. One the battle is over the group is returned to where they were when the battle started controlled by red who controls the Party unit. that is the basics of the game. Once i cam make that work I can do the next part of the game which I will describe when the time comes
Have you spoken to the original creator(s) (Nanaki and Endarire) about this remake?
@OneSoga: Go
No would not know how, and i doubt they are still active. I just plan to have my friend redo the terrain, I do the triggers and for the credits give it to them and only add what I and my friend did. Unless of course I change enough of the map to make it more my own like maybe change the story line completely in which case I give them credit for giving me the idea to begin with.