Aright so i got my little map started i got alot of the basics done thanks to shadowstorm
but for somereason i was adding and changing stuff last night and then bam i get these error msgs that keep poping up so i went into the triger to fnd it and i didnt see anything wrong also i didnt change anything with that trigger so it just stoped working out of the blue
same thing happend to a few of my triggers i guess because i used to be able to shoot zerglings now i cant for some reason it doesnt want to hit them like it goes right through them so i look at all my triggers and i cant find anything at all wrong idk what id happening so i was hopeing some of you could take a look and see whats up
As for the not taking damage, this action in the Shoot
TargetUnit[(Triggering player)] != Any Unit
pretty much means, "If the target of the triggering player is not any unit, then do these actions." which is where all your damage is coming it.
Also, after the first 2 spawns, you change your spawn to player 15, which causes the zerg to start attacking each other. (And player one is the only one to unally player 14, and doesn't unally player 15.)
Another note, not sure if I'm reading it right, which I might not be, but your boss bars will start to overlap if you get more than 2 players in the game, due to the
"... UI - Display boss bar ((Picked player) + 2) with title "Ammunition", ..."
trigger, as the boss bars would start overlapping with Player 3 and 4.
As for what's going on with the move trigger, I'm unsure. But if I may make a suggest: I think you should add a general "if" statement before everything to keep the trigger from checking 8 different actions that each have 4 conditions to run to begin with... like... "if w == true or a == true or s == true or d == true then do a more thorough check of what's being pressed."
Aright so i got my little map started i got alot of the basics done thanks to shadowstorm
but for somereason i was adding and changing stuff last night and then bam i get these error msgs that keep poping up so i went into the triger to fnd it and i didnt see anything wrong also i didnt change anything with that trigger so it just stoped working out of the blue
same thing happend to a few of my triggers i guess because i used to be able to shoot zerglings now i cant for some reason it doesnt want to hit them like it goes right through them so i look at all my triggers and i cant find anything at all wrong idk what id happening so i was hopeing some of you could take a look and see whats up
mabye also give me some ideas for the map
@Spiritgod: Go
As for the not taking damage, this action in the Shoot
TargetUnit[(Triggering player)] != Any Unit
pretty much means, "If the target of the triggering player is not any unit, then do these actions." which is where all your damage is coming it.
Also, after the first 2 spawns, you change your spawn to player 15, which causes the zerg to start attacking each other. (And player one is the only one to unally player 14, and doesn't unally player 15.)
Another note, not sure if I'm reading it right, which I might not be, but your boss bars will start to overlap if you get more than 2 players in the game, due to the
"... UI - Display boss bar ((Picked player) + 2) with title "Ammunition", ..."
trigger, as the boss bars would start overlapping with Player 3 and 4.
As for what's going on with the move trigger, I'm unsure. But if I may make a suggest: I think you should add a general "if" statement before everything to keep the trigger from checking 8 different actions that each have 4 conditions to run to begin with... like... "if w == true or a == true or s == true or d == true then do a more thorough check of what's being pressed."
Aright well its kinda worked but now i can only hit the hydralisks in the first round but nothing else seems to be working idk what to do now