Can we not issue a unit an order that targets a point? I am trying to get a unit to go from point to point but I can't seem to get it working. I can do it with regions but I would much rather prefer to do it with points.
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Try replacing "Replace existing orders" by "After existing orders".
Didn't change anything :(
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The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
@bulletbutter:
Well. Your trigger is a bit clumsy. You should store the unit in a local variable.
Make the first order a "replace existing orders" and following "after existing order.
If that still don't work, you should use "Wait for condition" function and check if the unit is nowhere near the point 1 and if he is, make him go to point 2.
I got fed up with trying to get it working and did a test trigger. The following doesn't work either. This leads me to believe that the event never occurs....?
The Team - TnTProductions
TnTProductions latest Project - Docking Bay 13
TnTProductions Epic RPG in the making - Psionics: Chaos Rising
Check out our website on wixx! http://bulletbutter.wix.com/tntproductions
Can we not issue a unit an order that targets a point? I am trying to get a unit to go from point to point but I can't seem to get it working. I can do it with regions but I would much rather prefer to do it with points.
Didn't change anything :(
I got fed up with trying to get it working and did a test trigger. The following doesn't work either. This leads me to believe that the event never occurs....?
@bulletbutter: Go
Uhh, is player 5 the one moving the unit there?
Make sure point 003 is not a changing variable. Event only take the initial value of the variable. They're not dynamic