New 4 player map I'm working on plays fine locally, 0 lag, but when testing on bnet there's a .5ms+ delay that I do not like, and I don't know what's causing it.
There's only 2 periodic triggers (180sec and 20sec, respectively), but I don't think that would do it.
There's 2 keypress events (for sprint on/off), but the delay affects all aspects of the map, even given basic movement orders.
My next best guess is Unit Property Changes (i have two, one for energy/vitality), since they fire more often than anything else.
First of all I guess you mean 0.5 seconds latency, not milli seconds :P
Secondly - Keypress, Camera change, chat message and dialog events have latency, but only for themselves. All other events (as far as I can remember) are synchronous and thus don't have any additional latency.
Over bnet your map will have a bit of latency. Just like any other map. If you have extraordinary high, then this might just have been because of the players. A player with a bad connection will increase game latency.
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New 4 player map I'm working on plays fine locally, 0 lag, but when testing on bnet there's a .5ms+ delay that I do not like, and I don't know what's causing it.
There's only 2 periodic triggers (180sec and 20sec, respectively), but I don't think that would do it.
There's 2 keypress events (for sprint on/off), but the delay affects all aspects of the map, even given basic movement orders.
My next best guess is Unit Property Changes (i have two, one for energy/vitality), since they fire more often than anything else.
Suggestions?
@PirateArcade | I make games | Ask me things on Discord
First of all I guess you mean 0.5 seconds latency, not milli seconds :P
Secondly - Keypress, Camera change, chat message and dialog events have latency, but only for themselves. All other events (as far as I can remember) are synchronous and thus don't have any additional latency.
Over bnet your map will have a bit of latency. Just like any other map. If you have extraordinary high, then this might just have been because of the players. A player with a bad connection will increase game latency.