With all the new awesome updates from HotS, is it possible to come up with a terrain generation system to generate actual terrain?
By this, I mean it's already possible to generate random "dungeons" (using various models / doodads), but can we create actual random terrain.
For example, there is this old gameboy color game DWM2. The major mechanic of the game is that you journey to new worlds, which can consist of multiple islands or even one large continent. Each world has an entirely random setup each time, and usually features its own unique terrain set (iceworld, fireworld, forest, desert, etc.) with mountains, forests, towns, castles, villages, etc. The gameboy color game did a really good game at random world generation and was the major point of the game's replay value.
I have been desperately wanting to re-create that, and I can't imagine that something as advanced as the galaxy editor in 2013 can't replicate what a silly gameboy color game could? To be fair, I don't think Blizzard intended the editor for this kind of use, but I think it was even possible in Wc3...
alter cliff levels: no
alter textures: place splat actors everywhere
alter water: hardcode all states you want. Water is limited to a 4x4 square now. Water can only switch its states. (I don't think we can alter it with catalog, but I didn't try it)
alter camera height: no, I don't think so.
alter pathing: create units with footprints
alter clipping of things (like terrain not rendered far enough around the screen creating problems): camera data should contain a setting to alter the clip ranges
Some people here made random terrain:
- iIiIiIiIiIi or however his name was made a pretty awesome random world that can change dynamically. In his mod, the player is some kind of god ordering people and casting spells.
- Zolden made one which visually simulates cliffs and tries to make them not too ugly. He also made another one before with rivers and simple mountains (doodads for mountains).
- TwoDie made one that can create rivers, places trees and mountains. It can be seen in his map "Age of Knights".
- I made random dungeon levels featuring 3 different styles and 1x1 tile based lava rivers.
In any way, random terrain will require you to use units and actors.
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Hi,
With all the new awesome updates from HotS, is it possible to come up with a terrain generation system to generate actual terrain?
By this, I mean it's already possible to generate random "dungeons" (using various models / doodads), but can we create actual random terrain.
For example, there is this old gameboy color game DWM2. The major mechanic of the game is that you journey to new worlds, which can consist of multiple islands or even one large continent. Each world has an entirely random setup each time, and usually features its own unique terrain set (iceworld, fireworld, forest, desert, etc.) with mountains, forests, towns, castles, villages, etc. The gameboy color game did a really good game at random world generation and was the major point of the game's replay value.
I have been desperately wanting to re-create that, and I can't imagine that something as advanced as the galaxy editor in 2013 can't replicate what a silly gameboy color game could? To be fair, I don't think Blizzard intended the editor for this kind of use, but I think it was even possible in Wc3...
alter cliff levels: no
alter textures: place splat actors everywhere
alter water: hardcode all states you want. Water is limited to a 4x4 square now. Water can only switch its states. (I don't think we can alter it with catalog, but I didn't try it)
alter camera height: no, I don't think so.
alter pathing: create units with footprints
alter clipping of things (like terrain not rendered far enough around the screen creating problems): camera data should contain a setting to alter the clip ranges
Some people here made random terrain:
- iIiIiIiIiIi or however his name was made a pretty awesome random world that can change dynamically. In his mod, the player is some kind of god ordering people and casting spells.
- Zolden made one which visually simulates cliffs and tries to make them not too ugly. He also made another one before with rivers and simple mountains (doodads for mountains).
- TwoDie made one that can create rivers, places trees and mountains. It can be seen in his map "Age of Knights".
- I made random dungeon levels featuring 3 different styles and 1x1 tile based lava rivers.
In any way, random terrain will require you to use units and actors.