Had the same problem. I think the answer lies with Send Actor Message To Game Region With Filters, but that involves creating validators and figuring out what to put in all those parameters. I never got it :P
What I did is use the Signal actor message. Silly workaround but it works :P
That sends a signal named "doyourmagic" across the map (I limited it to smaller regions, not sure if it'll produce lag with entire map). Then I set up the actor of the doodad with a response to that signal. The response executed the actor message i wanted the doodad to get.
Is there any way to send an actor message to doodads of a specific type without adding the doodads to a table or variable first?
Hate to bump, but this seems like something that definitely should be possible and I am sure one of you out there knows how!
I believe there is a Pick All Doodads in Region action you can use, or something similar.
Unfortunately there is not. Otherwise this would be really easy.
Had the same problem. I think the answer lies with Send Actor Message To Game Region With Filters, but that involves creating validators and figuring out what to put in all those parameters. I never got it :P
What I did is use the Signal actor message. Silly workaround but it works :P
That sends a signal named "doyourmagic" across the map (I limited it to smaller regions, not sure if it'll produce lag with entire map). Then I set up the actor of the doodad with a response to that signal. The response executed the actor message i wanted the doodad to get.
Very clever solution, even if it is a bit of extra work. Thanks a lot boss!