I am currently making a map with keyboard controlled units.
As some of you may know, the event "Any player presses Any Key Down etc.." make the map very laggy when published to battlenet.
I am trying to find a good workaround, but nothing until now.
I can detect the keydown event, by using shortcut abilities, but my problem is how to detect the keyup event.
Does anyone know a way to detect a keyup event without using the "Any player presses Any Key Up etc.." event ?
I'm unaware of a way to do so. I don't really know what to say... What progammer did a long time ago was use WASD for movement, and another key for stop. This allowed for a data-controlled movement system that never used the key pressed events.
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Hi everyone,
I am currently making a map with keyboard controlled units. As some of you may know, the event "Any player presses Any Key Down etc.." make the map very laggy when published to battlenet. I am trying to find a good workaround, but nothing until now.
I can detect the keydown event, by using shortcut abilities, but my problem is how to detect the keyup event.
Does anyone know a way to detect a keyup event without using the "Any player presses Any Key Up etc.." event ?
Thank you all,
Aylatan
@dtadanger: Go
I'm unaware of a way to do so. I don't really know what to say... What progammer did a long time ago was use WASD for movement, and another key for stop. This allowed for a data-controlled movement system that never used the key pressed events.