I desperatly need help!
My entire game depends on this
At the start of the game you have an egg, and you have to choose a hero, but the thing that re spawns you (Nexus/Hatchery/CC depending on race) needs an upgrade because all of the trains are on auto cast and the upgrades allows that heroes train (revive) to work.
Iv been fiddling around and i cant do something like this with triggers
KEY: Bold is what i HAVE done and italics is what i CANT FIGURE OUT
Events
-Any unit creates a unit with ability Hero Choose or behavior no link
Conditions I need something like this but i cant figure out how to do it
-(Unit Created) = Stukov
Actions
-Set Revive Stukov to level 1 for player (Triggering Player)
Thank you all so much but i did what the first guy said, i figured it out AFTER i posted this. Stupid me. And then i just added the upgrade to be done to the triggering player, it works beautifully.
Joey101d I tried what you did but it would mean that the unit that USED the ability would BE stukov not the unit that was created.
I desperatly need help! My entire game depends on this
At the start of the game you have an egg, and you have to choose a hero, but the thing that re spawns you (Nexus/Hatchery/CC depending on race) needs an upgrade because all of the trains are on auto cast and the upgrades allows that heroes train (revive) to work. Iv been fiddling around and i cant do something like this with triggers
KEY: Bold is what i HAVE done and italics is what i CANT FIGURE OUT
Events -Any unit creates a unit with ability Hero Choose or behavior no link
Conditions I need something like this but i cant figure out how to do it -(Unit Created) = Stukov
Actions -Set Revive Stukov to level 1 for player (Triggering Player)
THANK YOU FOR ANY HELP!
You might be able to do something like
Unit enters region
Specify region as the function entire map
Add a condition
unit type of unit
specify triggering unit = Stukov
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
use a condition that checks unit type. I believe it is something to the effect of " unit type of unit" then set the type of unit to stukov
Thank you all so much but i did what the first guy said, i figured it out AFTER i posted this. Stupid me. And then i just added the upgrade to be done to the triggering player, it works beautifully. Joey101d I tried what you did but it would mean that the unit that USED the ability would BE stukov not the unit that was created.
Thank you all again