I am in the process of creating a version of an existing 1v1 map that uses AI to determine where the camera should be looking, ala dedicated cameramen for things such as the GSL (STLegend). Right now, I am only trying to figure out how to change the Everyone cam. I want it to jump between the player spawns (room for introducing players) for a certain amount of time. So far I have only been able to change the views for Player 1 and Player 2.
Player Group - Pick each player in (All players) and do (Actions)
Actions
Camera - Pan the camera for player (Picked player) to (Start location of player 1) over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
Player Group - Pick each player in (All players) and do (Actions) Actions Camera - Pan the camera for player (Picked player) to (Start location of player 1) over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Since no one has gotten back to you yet I will, although I realize you were talking to Rice.
Yes, it pans all players cameras. To change to a specific player group just change (All players) to your own player group or instead of using an action to call all players just use the pan camera action and pick a specific player.
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
Hmm, I can't seem to access the player group that contains all but the two people actually playing. Does that have to be checked for under the conditions for the trigger?
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
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I am in the process of creating a version of an existing 1v1 map that uses AI to determine where the camera should be looking, ala dedicated cameramen for things such as the GSL (STLegend). Right now, I am only trying to figure out how to change the Everyone cam. I want it to jump between the player spawns (room for introducing players) for a certain amount of time. So far I have only been able to change the views for Player 1 and Player 2.
Player Group - Pick each player in (All players) and do (Actions) Actions Camera - Pan the camera for player (Picked player) to (Start location of player 1) over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
Yep, and to get the rest basically:
(etc)
@Rice87: Go
Will this pan just observers' cameras or will the player's cameras be panned as well?
@Psyballa: Go
Since no one has gotten back to you yet I will, although I realize you were talking to Rice.
Yes, it pans all players cameras. To change to a specific player group just change (All players) to your own player group or instead of using an action to call all players just use the pan camera action and pick a specific player.
@Yaksmanofage: Go
Hmm, I can't seem to access the player group that contains all but the two people actually playing. Does that have to be checked for under the conditions for the trigger?
@Psyballa: Go
No, I don't have access to my editor at the moment (updating) but I'll try to explain it the best I can.
So, create a player group variable. Similar to:
Empty player group should be the default. If not, just leave it alone. The default value is what you want.
EDIT: make SURE it's outside your other triggers if you have to call it more than once.
Make sure you've added the players to the player group either during the map initialization or during a separate trigger that runs before this one.
Then go back to the trigger and:
(etc)
If this does not help, post any and all triggers and variables associated with what you're trying to do and I'll see if I can't help you further.