I'm having some trouble making cinematic portraits appear / disappear appropriately and in some of my triggers they won't show up at all. What's the correct event to hide a portrait? Also, is it advisable to just let the portrait duration run out, or to shut it off via action? When I have multiple portraits appear and disappear there's some problems where some of them don't appear, even though i'm using the same "transmission" action.
With my most recent map I found that letting the duration expire was the easiest way. This throws the timing off for whatever reason. If you're having problems getting them to disappear, I find the easiest way is to set it to a local/global variable and delete. (Last created unit) and other functions like that are unreliable. However, I don't remember there being a destroy portrait action.
post at least most important part of your triggers
There is Destroy portrait and show/hide
Since there's 'destroy' action it means they can leak so you should create action when you really want to remove them with separate thread something like
I'm having some trouble making cinematic portraits appear / disappear appropriately and in some of my triggers they won't show up at all. What's the correct event to hide a portrait? Also, is it advisable to just let the portrait duration run out, or to shut it off via action? When I have multiple portraits appear and disappear there's some problems where some of them don't appear, even though i'm using the same "transmission" action.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
With my most recent map I found that letting the duration expire was the easiest way. This throws the timing off for whatever reason. If you're having problems getting them to disappear, I find the easiest way is to set it to a local/global variable and delete. (Last created unit) and other functions like that are unreliable. However, I don't remember there being a destroy portrait action.
post at least most important part of your triggers
There is Destroy portrait and show/hide
Since there's 'destroy' action it means they can leak so you should create action when you really want to remove them with separate thread something like
Much appreciated guys. With some more experimentation and your help I have some clean-ass cutscenes.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)