Im trying to get my camera to effectively Pan to my unit position while my mouse rotation and relative are locked by i dont seem to be able to. I dont wanna use Follow unit because that is horrible.
I know its possible because people do it all the time but none of the libraries really make any sense to me or anything.
Paning instantly works but that is again horrible cuz of its roughness.
somewhere here is a guide that explains how to edit the game camera in data editor (there you can basically define the accel of the camera so that it instantly follows instead of accelerating slowly)
I share your grief :/
Panning over time disables mouse control..
Three ways:
Either pan instantly - which looks bad, as you said.
Or discard the mouse and use arrow keys to look around (like doom1) - works with panning, but inconvenient.
Or use Camera Follow Unit Group - it should work together with mouse control (I think.. actually I'm not fully sure).
ye the Follow Unit Group does work with mouse control but it is absolutely terrible for TPS because of the way it turns. I dont understand how the people who made Project Vector and the such have such beautiful cameras which arent effected by cliffs and the such..
So jealous :'(
Wish i was pro... looks like i gotta give up on tps and come up with a better idea :) Dont wanna spend so much time just trying to get my camera working, at least i learnt tracelines :D thanks guys
Im trying to get my camera to effectively Pan to my unit position while my mouse rotation and relative are locked by i dont seem to be able to. I dont wanna use Follow unit because that is horrible.
I know its possible because people do it all the time but none of the libraries really make any sense to me or anything.
Paning instantly works but that is again horrible cuz of its roughness.
any ideas?
its possible with the data editor
somewhere here is a guide that explains how to edit the game camera in data editor (there you can basically define the accel of the camera so that it instantly follows instead of accelerating slowly)
@Mille25: Go
The beef i have with the Follow Unit function isnt with the acceleration, but the retarded turning when the locks are set on.
I share your grief :/
Panning over time disables mouse control..
Three ways:
Either pan instantly - which looks bad, as you said.
Or discard the mouse and use arrow keys to look around (like doom1) - works with panning, but inconvenient.
Or use Camera Follow Unit Group - it should work together with mouse control (I think.. actually I'm not fully sure).
if your going to be panning the camera I suggest turning off the following while panning
....
I think im gonna write my own camera follow library cause the built in just doesnt flow well
ye the Follow Unit Group does work with mouse control but it is absolutely terrible for TPS because of the way it turns. I dont understand how the people who made Project Vector and the such have such beautiful cameras which arent effected by cliffs and the such..
So jealous :'(
Wish i was pro... looks like i gotta give up on tps and come up with a better idea :) Dont wanna spend so much time just trying to get my camera working, at least i learnt tracelines :D thanks guys