Basically what I want are the various Missile Turrets on a platform to be neutral at first, and able to be captured quickly and permanently (like in campaign mode) when a unit gets close to it. All the tutorials I have found are geared towards a conquest style of capturing, where an enemy can re-capture the structures. I do not want this. Can someone help?
Welcome to sc2mapster! I have some begginer level tutorials in my signature if your interested. Feel free to send me a PM if you have any questions. :D
For your question.. Create a region around the turrets. Then make a trigger.
event- unit enters region ( your region here )
conditions- probably don't need any here
actions- change owner of unit ( pick a missile turret) to player (owner of (triggering unit) ) <- Repeat this action for each turret.
Basically what I want are the various Missile Turrets on a platform to be neutral at first, and able to be captured quickly and permanently (like in campaign mode) when a unit gets close to it. All the tutorials I have found are geared towards a conquest style of capturing, where an enemy can re-capture the structures. I do not want this. Can someone help?
Welcome to sc2mapster! I have some begginer level tutorials in my signature if your interested. Feel free to send me a PM if you have any questions. :D
For your question.. Create a region around the turrets. Then make a trigger.
event- unit enters region ( your region here )
conditions- probably don't need any here
actions- change owner of unit ( pick a missile turret) to player (owner of (triggering unit) ) <- Repeat this action for each turret.