I can kind of achieve this with triggers, but it looks like crap and is done with rather sloppy triggerwork. What i am getting is a Carrier with two pylons revolving around it in a vertical orbit. The way i got it to work was with various points and a lot of move triggers with some height alteration thrown in, but with this all the pylons can do is revolve (I need them to be able to attack and not stray away from their movement pattern when ordered to do so).
so the question: Does anyone know of a way to make a unit orbit another and have them locked into said orbit? Locked as in they will always move around that target but will also attack when ordered to.
"with this all the pylons can do is revolve"
i dont get it
also what you mean "vertical orbit"?
if X is length and Y is a width and Z is a height of carrier - you wanna them spin in YZ plane? or XY?
pylons is a units?
now i understand you post like - "i wanna a carrier and 2 pylons spinning around carrier in YZ plane, they are units and for [reason] i cant make this"
am i right?
"with this all the pylons can do is revolve"
i dont get it
also what you mean "vertical orbit"?
if X is length and Y is a width and Z is a height of carrier - you wanna them spin in YZ plane? or XY?
pylons is a units?
now i understand you post like - "i wanna a carrier and 2 pylons spinning around carrier in YZ plane, they are units and for [reason] i cant make this"
am i right?
Your understanding is correct.
With the way i did it, the pylons can't be told to do anything or else the orbit will break.
Hmmm, and u made system with change unit height and move unit position?
and they cannot attack cuz you move them every 0.1 sec?
if so - prolly you should go to data editor section or google how to make unit attack while moving (or for testing - spin diamondbacks from campaign :D)
Hmmm, and u made system with change unit height and move unit position?
and they cannot attack cuz you move them every 0.1 sec?
if so - prolly you should go to data editor section or google how to make unit attack while moving (or for testing - spin diamondbacks from campaign :D)
If i do that, then they will only be able to auto-acquire their targets and will move out of position if told to attack something out of range. This is why i was looking for a better system.
I can kind of achieve this with triggers, but it looks like crap and is done with rather sloppy triggerwork. What i am getting is a Carrier with two pylons revolving around it in a vertical orbit. The way i got it to work was with various points and a lot of move triggers with some height alteration thrown in, but with this all the pylons can do is revolve (I need them to be able to attack and not stray away from their movement pattern when ordered to do so).
so the question: Does anyone know of a way to make a unit orbit another and have them locked into said orbit? Locked as in they will always move around that target but will also attack when ordered to.
@acidragoon: Go
Consider asking Jackolas. Im pretty sure he has a good idea on how this works.
"with this all the pylons can do is revolve"
i dont get it
also what you mean "vertical orbit"?
if X is length and Y is a width and Z is a height of carrier - you wanna them spin in YZ plane? or XY?
pylons is a units?
now i understand you post like - "i wanna a carrier and 2 pylons spinning around carrier in YZ plane, they are units and for [reason] i cant make this"
am i right?
Your understanding is correct.
With the way i did it, the pylons can't be told to do anything or else the orbit will break.
Well, is it for visual effect or does it serve a purpose?
Hmmm, and u made system with change unit height and move unit position?
and they cannot attack cuz you move them every 0.1 sec?
if so - prolly you should go to data editor section or google how to make unit attack while moving (or for testing - spin diamondbacks from campaign :D)
re-read the post, put them on a leash.
If i do that, then they will only be able to auto-acquire their targets and will move out of position if told to attack something out of range. This is why i was looking for a better system.
Leashing...I have heard about that before but never could find anything solid on the subject.