I'm implementing Custom Achievements in my map, can someone tell me how to do this? (Using Bank files to store this information) I kind of suck at making this and can someone give me trigger examples? Thanks.
Since Blizzard decided to remove custom achievements, everyone has to make their own.
You have to create a dialog, and display the texture for the achievement (which can be found in image files), and then create 2 images of the icon you want at both sides.
This would probably best be executed as a function, for example:
Trigger Achieve_Award
Event - A unit Dies
Cond - Marines_Dead[Player number of triggering unit] = 19
Cond - Unit type of dying unit = Marine
Action - AchievmentFunc(Player number of owner of triggering unit, Marine_Killer)
Function AchievmentFunc
ACTION type
Parameters: Player player, Type type
Create a dialog of type modal..
Set last created dialog to fullscreen
Dialog - Create an image for dialog (Last created dialog) with the dimensions (466, 306) anchored to Top with an offset of (0, 100) setting the tooltip to "" using the image Assets\Textures\ui_achievement_metaframe_protoss.dds as a Normal type with tiled set to false tint color White and blend mode Normal
Display last created dialog to player
That would be the basic outline, you will have to experiment with icons to create a good effect.
As for the blending in, I recommend doing a loop which modifies the color.
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I'm implementing Custom Achievements in my map, can someone tell me how to do this? (Using Bank files to store this information) I kind of suck at making this and can someone give me trigger examples? Thanks.