I've been looking over old threads about Show/Hide doodads keeping the pathing.
Basically, what I am interested in doing is having an ability that allows my hero to "pass through walls" kind of thing. When using this ability, it'll be able to pass through trees and other pathing obstacles. Eventually, you'll get to a point where you "return to the real world" and the trees become physical again.
I saw a solution for it.. but it looks like it will require countless points, so I was wondering if someone had a way to possibly remove the pathing(even hiding the doodad entirely while removing the pathing is fine). The solution that I noticed was creating a dummy unit on top of the doodad, removing that dummy unit when the ability is used, then re-creating it later.
Any less mind-numbing solutions? :P
Thanks all!
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I've been looking over old threads about Show/Hide doodads keeping the pathing.
Basically, what I am interested in doing is having an ability that allows my hero to "pass through walls" kind of thing. When using this ability, it'll be able to pass through trees and other pathing obstacles. Eventually, you'll get to a point where you "return to the real world" and the trees become physical again.
I saw a solution for it.. but it looks like it will require countless points, so I was wondering if someone had a way to possibly remove the pathing(even hiding the doodad entirely while removing the pathing is fine). The solution that I noticed was creating a dummy unit on top of the doodad, removing that dummy unit when the ability is used, then re-creating it later.
Any less mind-numbing solutions? :P
Thanks all!