Here's a trigger from my map. It is horribly inefficient and sadly a very good example of what triggers look like in my map. Is there any way to consolidate things like the regions entered (as there will be more in the future) or my if/then/elses that are changing global variables based on triggering player? I've tried looking at the common sense triggering sticky, but it confuses me...
Here's a trigger from my map. It is horribly inefficient and sadly a very good example of what triggers look like in my map. Is there any way to consolidate things like the regions entered (as there will be more in the future) or my if/then/elses that are changing global variables based on triggering player? I've tried looking at the common sense triggering sticky, but it confuses me...
You could try to use an array and use the player number as an index: