Hey guys, I've been developing a simple little project, and I've run into a problem.
You see, the basic idea surrounding it is that there's a feature in which if one of, say, player 1's units enters "X" region, it dies and another unit spawns in "Y" region. I've gotten that to work, but have run into a problem with the marauder. They're attacking enemies that are within "X" region, but since their bullets are somehow labelled as units, these bullets disappear over "X" region and an immense amount of units are spawned at "Y" region as a result. Any skilled triggerists out there with the solution? It would be greatly appreciated.
Note: All units on this map are spawned at some point; there are no pre-existing units.
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
Sorry, I really am not that good at this stuff; I cant seem to find
" ((Triggering unit) is Excluded: Missile, Dead, Hidden for player (Owner of (Triggering unit))) == True"
as an available condition. What is the base name for this condition?
Rollback Post to RevisionRollBack
I do terrain stuff.
...
And in a Starcraft haiku,
...
That's all I can do!
Hey guys, I've been developing a simple little project, and I've run into a problem. You see, the basic idea surrounding it is that there's a feature in which if one of, say, player 1's units enters "X" region, it dies and another unit spawns in "Y" region. I've gotten that to work, but have run into a problem with the marauder. They're attacking enemies that are within "X" region, but since their bullets are somehow labelled as units, these bullets disappear over "X" region and an immense amount of units are spawned at "Y" region as a result. Any skilled triggerists out there with the solution? It would be greatly appreciated.
Note: All units on this map are spawned at some point; there are no pre-existing units.
Hi
I believe adding such condition will do the trick
Regards
Sorry, I really am not that good at this stuff; I cant seem to find " ((Triggering unit) is Excluded: Missile, Dead, Hidden for player (Owner of (Triggering unit))) == True" as an available condition. What is the base name for this condition?
Search for Unit Filter Match in the list.
Alright, thank you very much! I'll test this out.
Wow, all I needed to change was allowing dead and voila! It worked! Thank you so very much.