Hey guys, I was wondering what you think the best way is to approach a-moving when it comes to unique units such as the widow mine, or high templars. An example would be for a tug of war map. I have one map where for siege tanks, I would use the target is acquired event to have them siege up, then wait for them to become idle to unsiege. I'm not sure if that method works for units that don't even have attacks (high templar). I may need to test it out. Anyone have suggestions for what they think is best?
Hey guys, I was wondering what you think the best way is to approach a-moving when it comes to unique units such as the widow mine, or high templars. An example would be for a tug of war map. I have one map where for siege tanks, I would use the target is acquired event to have them siege up, then wait for them to become idle to unsiege. I'm not sure if that method works for units that don't even have attacks (high templar). I may need to test it out. Anyone have suggestions for what they think is best?
Edit: Nm. I proposed a data solution then realized this is in triggers.
I'm ok with Data solutions, I'm just not as knowledgeable in the data editor.