it's me again and I've got a bunch of questions about Trigger Events...
1. how to create Nydusworms on specific locationson the map (with Points not in a Region) and make them spawn Units (like you see it through the whole game especially in the all-in Mission)?
2. How do i make an unit Group follow multiple Points one after another ?
3.How do I make rigged nukes anywhere on the map (actually placed with Points) ?
4.How to create random falling debris from the skies falling down as Long as the game goes ?
5.How do I make a medivac, hercules or other dropships follow some Points and then unload/load Units?
6.How to create terror-nest like in Hots which spawn Terrors attacking any battlecruiser/Leviathan/Carrier in the air (enemies of course)?
I searched after All of those questions on google and on this Forum but didn't find any answer which would help me. Hope to hear soon from the community
1. how to create Nydusworms on specific locationson the map (with Points not in a Region) and make them spawn Units (like you see it through the whole game especially in the all-in Mission)?
For the first part, create the points in the terrain editor. Then create a variable in your trigger editor named Nydus Worms Location, it's going to be a point variable with an array value set to the maximum you allow for your Nydus Worms - 1 (so if you're going to make 5 nydus worms, the value will be 4,) as well as an integer variable that's named Number of Nydus Worms. After that, add a trigger that detects whatever event you want to set off of the creation of the Nydus Worms. Then you'll add an action to the trigger to create a Nydus Worm at one of those points, an action to set the Nydus Worms Location[Number of Nydus Worms] = (Position of (last created unit)), and finally, Modify Number of Nydus Worms: + 1.
To get the second part you're inquiring about, you can do it with triggers or the data editor. With triggers, it's as simple as setting the game up to have a periodic event, then creating one local variable: i, an integer.
For the action, use the While loop, with the condition being i <= Number of Nydus Worms, and the action in the loop being to create whatever units you want to spawn here, and at the end of the loop, modify i: + 1.
2. How do i make an unit Group follow multiple Points one after another ?
5. How do I make a medivac, hercules, or other dropships follow some Points and then unload/load Units?
Use the event Unit Enters Point, and then the action Issue Order to Unit Group. I explained the rest of this in the other question you asked. Refer to there for the rest.
4.How to create random falling debris from the skies falling down as Long as the game goes ?
All the falling debris I've been able to find is in the Doodads list, which makes it a bit harder to access. Since you have Heart of Swarm, I'd recommend checking out the map that had that happening in. I forgot which one it is.
Hey guys,
it's me again and I've got a bunch of questions about Trigger Events...
1. how to create Nydusworms on specific locationson the map (with Points not in a Region) and make them spawn Units (like you see it through the whole game especially in the all-in Mission)? 2. How do i make an unit Group follow multiple Points one after another ? 3.How do I make rigged nukes anywhere on the map (actually placed with Points) ? 4.How to create random falling debris from the skies falling down as Long as the game goes ? 5.How do I make a medivac, hercules or other dropships follow some Points and then unload/load Units? 6.How to create terror-nest like in Hots which spawn Terrors attacking any battlecruiser/Leviathan/Carrier in the air (enemies of course)?
I searched after All of those questions on google and on this Forum but didn't find any answer which would help me. Hope to hear soon from the community
-FuriousSam
For the first part, create the points in the terrain editor. Then create a variable in your trigger editor named Nydus Worms Location, it's going to be a point variable with an array value set to the maximum you allow for your Nydus Worms - 1 (so if you're going to make 5 nydus worms, the value will be 4,) as well as an integer variable that's named Number of Nydus Worms. After that, add a trigger that detects whatever event you want to set off of the creation of the Nydus Worms. Then you'll add an action to the trigger to create a Nydus Worm at one of those points, an action to set the Nydus Worms Location[Number of Nydus Worms] = (Position of (last created unit)), and finally, Modify Number of Nydus Worms: + 1.
To get the second part you're inquiring about, you can do it with triggers or the data editor. With triggers, it's as simple as setting the game up to have a periodic event, then creating one local variable: i, an integer.
For the action, use the While loop, with the condition being i <= Number of Nydus Worms, and the action in the loop being to create whatever units you want to spawn here, and at the end of the loop, modify i: + 1.
Use the event Unit Enters Point, and then the action Issue Order to Unit Group. I explained the rest of this in the other question you asked. Refer to there for the rest.
What exactly are you asking here? o -o
All the falling debris I've been able to find is in the Doodads list, which makes it a bit harder to access. Since you have Heart of Swarm, I'd recommend checking out the map that had that happening in. I forgot which one it is.
Again, check out the map in which this is featured. I don't remember which maps these are, or I'd tell ya.
alright. thanks gonna try it
the question with the nukes... I want to set up nukes coming down at 5 points on the map after 2 buildings were destroyed