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I made a trigger that creates halluncations, basically copies of a unit and adds the halluncation behaviours.
Problem is how I can detect between whether a unit enters the map, if its a normal unit or a fake hallucination!?
Since I add the bheaviours after it is created it's really bugging me?
how about having the trigger wait for 1 second before checking to see if the triggering unit has the hallucination behavior?
king is right, you can check if a unit has behaviors, i use it all the time to pop off triggers.
I made a trigger that creates halluncations, basically copies of a unit and adds the halluncation behaviours.
Problem is how I can detect between whether a unit enters the map, if its a normal unit or a fake hallucination!?
Since I add the bheaviours after it is created it's really bugging me?
how about having the trigger wait for 1 second before checking to see if the triggering unit has the hallucination behavior?
king is right, you can check if a unit has behaviors, i use it all the time to pop off triggers.