Im trying to make it not require a target, It should just launch the missile from my hero, towards the targeted point. Then I was going to add a search effect for collision. But It's just not working... thanks I'll check that one out, hopefully he covers something the other one missed.
First off, next time a question like this is based on the data editor so it should be put in that section.
To solve your problem, check the "Grenade Launcher Launch" effect. That effect controls what happens when a target is made by the player for the weapon. Since that is the marauder's weapon and marauders cannot attack ground, it will not execute. Go to the target tab of that effect, and change it to target point as well as the unit.
Im not sure if it's the trigger or the data editor actually. That's why I was checking to see if anyone else had this problem with triggering an effect from the triggers.
if your testing an effect with triggers its actually more complicated then just learning how to make an ability do an effect with pure data editor.
The trigger effect action doesnt make much sense untill you how abilities do an effect.
From the sound of it you want a missile of some kind to shoot out form your hero with out even specifying a target.
Effect (type instant)
these effects dont require targets..... they just do something to make something shoot forward requires some of the more complicated parts of the data edtior.... check out some of the "fireball" topics through the search. theres a bunch of them and even sample maps people have linked up.
Hope that helps.
Im supplying a target from the triggers. I already said this. The effect works if it's set to Unit as a Target and run the effect from a trigger. But doesnt work if I set the effect to Unit/Point and run it from a trigger.
Hey guys, wondering if anyone would know why my missile wont target a point instead of a unit.
I used this tutorial to get my launch effect. http://rileystarcraft.blogspot.com/2010/06/tutorial-create-missile-weapon.html And it works when i force it to target a unit, but not when I set it to target a point.
I'm triggering this effect in-game via trigger, Environmental - Create Effect At Point From Unit
Any input would be appreciated!
its The target field on the effect..... prolly set to be a unit...
You want Target Unit/Point
@SouLCarveRR: Go
I thought of that, and went in and changed it. But now it wont fire at all =/
what is the value on your target ?
Go look at prozaic muze's Missile tutorial.... its helpfull
@SouLCarveRR: Go
Im trying to make it not require a target, It should just launch the missile from my hero, towards the targeted point. Then I was going to add a search effect for collision. But It's just not working... thanks I'll check that one out, hopefully he covers something the other one missed.
Well a point is a target......
Effects either target units or points....
You can set it to
theres more in there but these are the unit/point stuffs.
@SouLCarveRR: Go
Ya I set it to target Unit / Point
And my point is where the unit clicked the mouse.
My triggers are working right, it's gotta be something messed up in the data editor or a problem with the Create Effect at Point native.
Where is the tutorial by prozac for missles? I can't seem to find it.
Why are you using triggers ..... ?
If your using triggers to activate the effect I may be related to the actual action and the caster/target your forcing to use the effect.
First off, next time a question like this is based on the data editor so it should be put in that section.
To solve your problem, check the "Grenade Launcher Launch" effect. That effect controls what happens when a target is made by the player for the weapon. Since that is the marauder's weapon and marauders cannot attack ground, it will not execute. Go to the target tab of that effect, and change it to target point as well as the unit.
@obliviron: Go
Im not sure if it's the trigger or the data editor actually. That's why I was checking to see if anyone else had this problem with triggering an effect from the triggers.
@Dustin374: Go
if your testing an effect with triggers its actually more complicated then just learning how to make an ability do an effect with pure data editor.
The trigger effect action doesnt make much sense untill you how abilities do an effect.
From the sound of it you want a missile of some kind to shoot out form your hero with out even specifying a target.
these effects dont require targets..... they just do something to make something shoot forward requires some of the more complicated parts of the data edtior.... check out some of the "fireball" topics through the search. theres a bunch of them and even sample maps people have linked up. Hope that helps.
@SouLCarveRR: Go
Im supplying a target from the triggers. I already said this. The effect works if it's set to Unit as a Target and run the effect from a trigger. But doesnt work if I set the effect to Unit/Point and run it from a trigger.
ok well if you set the effect not to have a target... then if your sending it a target in the trigger action it may not work.
Up above you said you didnt want a target for it.