Since I don't have the command card up, I want to use a key press event to activate a grenade toss ability, where you choose your aoe area with the mouse and then left click to actually throw the grenade. For this I am using Tychus' grenade toss ability. Works fine with the command card up, but I can't find the right parameters within the 'Issue order to unit' action. I would have imagined it would be under 'Order with no target', but I can't find the ability there. Under the other functions I can find the 'Toss shredder grenade' ability, but the targeting parameters seem to be extraneous. Anyone know?
I can see 'Order targeting point' as the third item down on the list. Should I be looking in the 'Target point' parameter for 'Order with Point Target'? Seems like in should be right next to 'Order with no target' in the Issue Order list. Hmm.
Ah ok.. that's what I thought. I have been toolin around in there a bit. Sorry, perhaps this is a bit harder to do with triggers. With the command card, I would have Tychus' Shredder Grenade ability with a hotkey of T. Press T, and up will come a fancy red animated targeting circle that follows my mouse cursor, until I click the click the left mouse button to actually toss the grenade at the targeted point. I want to preserve all of those steps, except that they will be activated by a key press event (3, in this case) instead of the hotkey due to lack of a command card. I was thinking of perhaps making the target point be the XY coordinates of the mouse cursor at the time of the event, but then it would act fundamentally different than the original ability in that there would be no targeting circle and no left click to actually throw the grenade. I know I am being finicky, so I very much appreciate your continued assistance! :D
I would actually like to know this as well. I haven't gotten to the polishing point of my map yet, but basically you want to assign that button, which you can't see, a hotkey. Can you attack by pressing 'A' without having the command card displayed? If you can then you just need to figure out a way to get the hotkey mapped to the grenade button in the command card.
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Since I don't have the command card up, I want to use a key press event to activate a grenade toss ability, where you choose your aoe area with the mouse and then left click to actually throw the grenade. For this I am using Tychus' grenade toss ability. Works fine with the command card up, but I can't find the right parameters within the 'Issue order to unit' action. I would have imagined it would be under 'Order with no target', but I can't find the ability there. Under the other functions I can find the 'Toss shredder grenade' ability, but the targeting parameters seem to be extraneous. Anyone know?
It's under Order with Point Target.
@s3rius: Go
I can see 'Order targeting point' as the third item down on the list. Should I be looking in the 'Target point' parameter for 'Order with Point Target'? Seems like in should be right next to 'Order with no target' in the Issue Order list. Hmm.
More like that:
@s3rius: Go
Ah ok.. that's what I thought. I have been toolin around in there a bit. Sorry, perhaps this is a bit harder to do with triggers. With the command card, I would have Tychus' Shredder Grenade ability with a hotkey of T. Press T, and up will come a fancy red animated targeting circle that follows my mouse cursor, until I click the click the left mouse button to actually toss the grenade at the targeted point. I want to preserve all of those steps, except that they will be activated by a key press event (3, in this case) instead of the hotkey due to lack of a command card. I was thinking of perhaps making the target point be the XY coordinates of the mouse cursor at the time of the event, but then it would act fundamentally different than the original ability in that there would be no targeting circle and no left click to actually throw the grenade. I know I am being finicky, so I very much appreciate your continued assistance! :D
@voodude2008: Go
In all reality I am sure I can find a better way to implement this than the original version, so no biggy. :D
@voodude2008: Go
I would actually like to know this as well. I haven't gotten to the polishing point of my map yet, but basically you want to assign that button, which you can't see, a hotkey. Can you attack by pressing 'A' without having the command card displayed? If you can then you just need to figure out a way to get the hotkey mapped to the grenade button in the command card.