I am trying to write a trigger event for when a unit has 'X' behavior (buff) on it. In the GUI, when I type in "behavior", it returns "Unit Attribute Change"; however, in my behavior I only modify the Field: "Combat - Damage Response - Modify Amount" keep "attribute change" blank. Can someone help me find a way to detect a specific behavior on a unit? Thanks in advance for your help.
Make a new attribute that does absolutley nothing, then give it to every unit you might want tracked. Now give the buff you are tracking the effect to apply +1 of the attribute you just made to a unit. Then use the attribute event.
Hello,
I am trying to write a trigger event for when a unit has 'X' behavior (buff) on it. In the GUI, when I type in "behavior", it returns "Unit Attribute Change"; however, in my behavior I only modify the Field: "Combat - Damage Response - Modify Amount" keep "attribute change" blank. Can someone help me find a way to detect a specific behavior on a unit? Thanks in advance for your help.
So you want an event to start a trigger once a piece of data within a behavior changes?
@obliviron: Go
Hey guys,
Ya, :( I was hoping there was a more efficient way of tracking behaviors.
Thanks for the replies.