I came across the need for a lava trigger in my map today and decided to use LagKillsMaps tutorial found below, but I only need to use the trigger long enough for a unit to reach a region after which it would kill all instances of the lava raising/lowering and sound effects.. I thought this would work?
Event: Any unit enters Region
Variable:
Condition:
Action: Trigger - Stop all instances of Raise Lava
Trigger - Stop all instances of Lower Lava
Trigger - Stop all instances of Lava Ini
Well apparently this simply is not it, and was wondering if there was a way I'm overlooking for stopping a trigger when a unit enters a region
its hard to guess like this you dont give details on what way stuff works in your triggers and people wont go read tutorial just to find out how possibly you did it
Ok I've decided to configure the stop a bit diffrently but i still run into a problem..
Event: Flame Gut (104.04 36.92) dies
Variable: Dying Unit Type = (Unit type of ( Triggering Unit )
Condition:
Action: Destroy Lava Timer Window
Trigger - Turn Lava Surge off
Trigger - Turn Lava Raise off
Trigger - Turn Lava Lower off
Wait for Fire Boss to execute and Don't Wait until it completes (( this is a unit enters region event to start the lava raise/lower ))
Create 1 Dying Unit Type for player 15 at Flame Gut Start using default facing (No Options)
Trigger - Turn Lava Surge on
Trigger - Turn Lava Raise on
Trigger - Turn Lava Lower on
Now this works perfectly but only one time and I'm guessing it has to do with me using the value of the dying unit in my event? is there a way to use Unit type Flame gut dies for my event??
Added the condition but still did not work the 2nd time around any other suggestions?
Event: Flame Gut (104.04 36.92) dies
Variable: Dying Unit Type = (Unit type of ( Triggering Unit )
Condition: ( Unit Type of (Triggering Unit) == Flame Gut
Action: Destroy Lava Timer Window
Trigger - Turn Lava Surge off
Trigger - Turn Lava Raise off
Trigger - Turn Lava Lower off
Wait for Fire Boss to execute and Don't Wait until it completes (( this is a unit enters region event to start the lava raise/lower ))
Create 1 Dying Unit Type for player 15 at Flame Gut Start using default facing (No Options)
Trigger - Turn Lava Surge on
Trigger - Turn Lava Raise on
Trigger - Turn Lava Lower on
Now this works perfectly but only one time and I'm guessing it has to do with me using the value of the dying unit in my event? is there a way to use Unit type Flame gut dies for my event??
I came across the need for a lava trigger in my map today and decided to use LagKillsMaps tutorial found below, but I only need to use the trigger long enough for a unit to reach a region after which it would kill all instances of the lava raising/lowering and sound effects.. I thought this would work?
Event: Any unit enters Region
Variable:
Condition:
Action: Trigger - Stop all instances of Raise Lava
Trigger - Stop all instances of Lower Lava
Trigger - Stop all instances of Lava Ini
Well apparently this simply is not it, and was wondering if there was a way I'm overlooking for stopping a trigger when a unit enters a region
Here is a link for the tutorial I used
http://www.sc2mapster.com/forums/resources/tutorials/5365-trigger-terrain-make-lava-water-raise-and-lower/
Hmm figured this would be an easy question
Trigger - turn of trigger x you mean?
its hard to guess like this you dont give details on what way stuff works in your triggers and people wont go read tutorial just to find out how possibly you did it
Ok I've decided to configure the stop a bit diffrently but i still run into a problem..
Event: Flame Gut (104.04 36.92) dies
Variable: Dying Unit Type = (Unit type of ( Triggering Unit )
Condition:
Action: Destroy Lava Timer Window
Trigger - Turn Lava Surge off
Trigger - Turn Lava Raise off
Trigger - Turn Lava Lower off
Wait for Fire Boss to execute and Don't Wait until it completes (( this is a unit enters region event to start the lava raise/lower ))
Create 1 Dying Unit Type for player 15 at Flame Gut Start using default facing (No Options)
Trigger - Turn Lava Surge on
Trigger - Turn Lava Raise on
Trigger - Turn Lava Lower on
Now this works perfectly but only one time and I'm guessing it has to do with me using the value of the dying unit in my event? is there a way to use Unit type Flame gut dies for my event??
Any unit dies condition: Unit type of unit ( triggering unit) == some unit type
Added the condition but still did not work the 2nd time around any other suggestions?
Event: Flame Gut (104.04 36.92) dies
Variable: Dying Unit Type = (Unit type of ( Triggering Unit )
Condition: ( Unit Type of (Triggering Unit) == Flame Gut
Action: Destroy Lava Timer Window
Trigger - Turn Lava Surge off
Trigger - Turn Lava Raise off
Trigger - Turn Lava Lower off
Wait for Fire Boss to execute and Don't Wait until it completes (( this is a unit enters region event to start the lava raise/lower ))
Create 1 Dying Unit Type for player 15 at Flame Gut Start using default facing (No Options)
Trigger - Turn Lava Surge on
Trigger - Turn Lava Raise on
Trigger - Turn Lava Lower on
Now this works perfectly but only one time and I'm guessing it has to do with me using the value of the dying unit in my event? is there a way to use Unit type Flame gut dies for my event??
he meant add the condition and change
Event: Flame Gut (104.04 36.92) dies
to
event: any unit dies
Nice thanks guys works like a charm