no... just a fixed eye position in the middle of the map , with the camera being able to turn left and right up and down at player will using the mouse wheel or border scrolling without changing the eye position
in fact its more like a first person camera
if we try to represent it in real life, it would be a camera man standing still. he can only pivot and look up and down
I asked something about this recently. It's not perfect, but its a start. Make a camera, set the pitch to whatever you want, and set the distance to like 0.1....Then you just need to use triggers and use the 2 functions....Cant remeber thier names exactly but theyre something like 'lock mouse realative mode'...Both of them say something about the other one in the description...Send me a PM later today if you need more info, cuz right now I gtg. I might be able to work on this a bit, but I don't know how I'd do the limits on camera angle...
I MADE IT, so simple !!!!
first create a camera
with those setting
then delete all default camera zoom level and
create a new one with distance enabled at the
value you want after that put those 2 line in you Initialization trigger
- Camera - Apply Camera 001 for player 1 over 0.0 seconds with 0% initial velocity, 0% deceleration, and Include Target
- Camera - Turn camera mouse rotation On for player 1
here a drawing of what I would like it to be
I hope some one can help me;
Hmm it looks to me like you are trying to make a Third Person camera?
@Reaper872: Go
no... just a fixed eye position in the middle of the map , with the camera being able to turn left and right up and down at player will using the mouse wheel or border scrolling without changing the eye position
in fact its more like a first person camera
if we try to represent it in real life, it would be a camera man standing still. he can only pivot and look up and down
or a human head
bump
I asked something about this recently. It's not perfect, but its a start. Make a camera, set the pitch to whatever you want, and set the distance to like 0.1....Then you just need to use triggers and use the 2 functions....Cant remeber thier names exactly but theyre something like 'lock mouse realative mode'...Both of them say something about the other one in the description...Send me a PM later today if you need more info, cuz right now I gtg. I might be able to work on this a bit, but I don't know how I'd do the limits on camera angle...
I MADE IT, so simple !!!! first create a camera with those setting
then delete all default camera zoom level and create a new one with distance enabled at the value you want after that put those 2 line in you Initialization trigger
- Camera - Apply Camera 001 for player 1 over 0.0 seconds with 0% initial velocity, 0% deceleration, and Include Target
- Camera - Turn camera mouse rotation On for player 1