hey, i need some help. remember in special forces: elite how all players gained money from one players kills? here's what i need: a trigger that gives all players the same income (in this case from killing units with specific kill resources) but does not allow shared spending or control.
Condition:
killing player and triggering player treat each other as enemies == true
Actions:
If
killing player is in players on team 1
Then
Pick each player in active players
if
picked player is in players on team 1
then
modify player property minerals: +x
modify player property vespene: +y
Else
Pick each player in active players
if
picked player is in players on team 2
then
modify player property minerals: +x
modify player property vespene: +y
hey, i need some help. remember in special forces: elite how all players gained money from one players kills? here's what i need: a trigger that gives all players the same income (in this case from killing units with specific kill resources) but does not allow shared spending or control.
@thepumaman1
Event:
Unit Dies
Condition:
killing player and triggering player treat each other as enemies == true
Actions:
If
killing player is in players on team 1
Then
Pick each player in active players
if
picked player is in players on team 1
then
modify player property minerals: +x
modify player property vespene: +y
Else
Pick each player in active players
if
picked player is in players on team 2
then
modify player property minerals: +x
modify player property vespene: +y
thnks