Hi everyone, i am currently working on a 3d flight engine. So i got this problem, when i try to modify the unit attack angle in order to make the unit look up and gain altitude, the unit doesnt lean at all. Heres my trigger but note, i had to translate myself. My editor is french.
Unit - Make PlayerUnit [CurrentPlayer] looks (Offset ((position PlayerUnit [CurrentPlayer]) shifted from 2.0 to 180.0 degrees) height 1.0) for 1.0 seconds
I'm guessing that i cant modify the unit attack angle using this trigger. So i wonder how else is this possible ?
perhaps i can modify the unit in data editor to make it able to lean up and down ?
@MoDTassadar: Go
i tought so, thank you for the reply
I just realised how hard it would be (for me) to create a stunt plane flight simulator.
So i wont be continuing this project. I dont really expect a better answer than the one MoDTassadar gave me so the topic is solved.
Anyhow if you have a link to a tutorial on how to make units lean please post it.
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Hi everyone, i am currently working on a 3d flight engine. So i got this problem, when i try to modify the unit attack angle in order to make the unit look up and gain altitude, the unit doesnt lean at all. Heres my trigger but note, i had to translate myself. My editor is french.
Unit - Make PlayerUnit [CurrentPlayer] looks (Offset ((position PlayerUnit [CurrentPlayer]) shifted from 2.0 to 180.0 degrees) height 1.0) for 1.0 seconds
I'm guessing that i cant modify the unit attack angle using this trigger. So i wonder how else is this possible ?
perhaps i can modify the unit in data editor to make it able to lean up and down ?
It has to be done in Data editor.
@MoDTassadar: Go i tought so, thank you for the reply
I just realised how hard it would be (for me) to create a stunt plane flight simulator. So i wont be continuing this project. I dont really expect a better answer than the one MoDTassadar gave me so the topic is solved.
Anyhow if you have a link to a tutorial on how to make units lean please post it.