I have this map im making, and i want it to be so every 20 seconds the enemies get 5% more health( and damage if that is possible). And i was wondering if anyone out there was sitting with a great way to do this.
stacking behaviors have a limit.... you could possibly use
"set catalog field value" to increase the HP of the units every 20 seconds ... or use "set catalog field value" to increase the %hp buff from a behavior on the units every 20 seconds.
I think the easiest way using my warcraft experience is make a advanced upgrade with each level increasing their damage. Give it as many levels as you may need and then use a trigger to research them, Make sure your units you want to get the upgrade are affected by it. this is the simplest way i could think of.
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I have this map im making, and i want it to be so every 20 seconds the enemies get 5% more health( and damage if that is possible). And i was wondering if anyone out there was sitting with a great way to do this.
Just add a stacking behavior every 20 seconds.
@Kueken531: Go
stacking behaviors have a limit.... you could possibly use "set catalog field value" to increase the HP of the units every 20 seconds ... or use "set catalog field value" to increase the %hp buff from a behavior on the units every 20 seconds.
Im not really that much into behaviours and how to so, mind giving some help?
I think the easiest way using my warcraft experience is make a advanced upgrade with each level increasing their damage. Give it as many levels as you may need and then use a trigger to research them, Make sure your units you want to get the upgrade are affected by it. this is the simplest way i could think of.