Currently my end game menu pops up right as the triggering element (a structure) is destroyed. I would like the game animations to continue in the background even after the end game menu pops up. I have seen this done in other customs but can't seem to figure it out. Any help would be appreciated.
There must be a glitch with your game, because even in SC2 Melee maps if you are attacking an enemy base, but have not destroyed it and your camera is at the attack scene and the last enemy player leaves, your units will continue to attack the remaining enemy structures...
Well, that is what I thought. But it's not happening that way for me. When the end game screen pops up everything stops in the game. I don't think it's a glitch. Perhaps I have done something without realizing it.
Check if you made any actions that would change alliances at the end of the game or pause all units... Try making the actions to upause all units and copy/paste your actions that set the original alliances, just in case... Otherwise, I don't know what it is...
Did you test your map in singleplayer, while testing the other maps in multiplayer?
If so, the simple solution for your problem is uploading your map to battle.net and testing it online. The game automatically pauses in singleplayer when bringing up the game menu, this allows players to pause the campaign for example if they want to go AFK.
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Currently my end game menu pops up right as the triggering element (a structure) is destroyed. I would like the game animations to continue in the background even after the end game menu pops up. I have seen this done in other customs but can't seem to figure it out. Any help would be appreciated.
-muse
There must be a glitch with your game, because even in SC2 Melee maps if you are attacking an enemy base, but have not destroyed it and your camera is at the attack scene and the last enemy player leaves, your units will continue to attack the remaining enemy structures...
@MoDTassadar: Go
Well, that is what I thought. But it's not happening that way for me. When the end game screen pops up everything stops in the game. I don't think it's a glitch. Perhaps I have done something without realizing it.
Check if you made any actions that would change alliances at the end of the game or pause all units... Try making the actions to upause all units and copy/paste your actions that set the original alliances, just in case... Otherwise, I don't know what it is...
Did you test your map in singleplayer, while testing the other maps in multiplayer?
If so, the simple solution for your problem is uploading your map to battle.net and testing it online. The game automatically pauses in singleplayer when bringing up the game menu, this allows players to pause the campaign for example if they want to go AFK.