So I am creating an campaign that gives you rewards of new units every time you purge an area. I want to make it so that no matter what area you conquer first, you will always be given medics first...
I don't know exact details of your map but I will try to lead you to right direction.
Make variable named "Areas captured" which type is "Integer" and value 0. When you capture new area add +1 to that integer. Then you can use if-then-else actions (or new triggers with conditions) that check value of "Ares captured" integer. if value is 1 then it allows Medic and if value is 2 it allows something else.
So I am creating an campaign that gives you rewards of new units every time you purge an area. I want to make it so that no matter what area you conquer first, you will always be given medics first...
TY in advance!
I don't know exact details of your map but I will try to lead you to right direction.
Make variable named "Areas captured" which type is "Integer" and value 0. When you capture new area add +1 to that integer. Then you can use if-then-else actions (or new triggers with conditions) that check value of "Ares captured" integer. if value is 1 then it allows Medic and if value is 2 it allows something else.