If you dont need Creep i would use that as your water there is a way to make it transparent so it cant be seen.
Then you would use validators for the creep to see if any units on it
or else you will need to make Regions on your map and do it with triggers
is there a way to Validate a Behavior through a Water or Watery Spot?
use the WOL campain redstone as an example.
basically use regions and unit height to determine if its on water
If you dont need Creep i would use that as your water there is a way to make it transparent so it cant be seen.
Then you would use validators for the creep to see if any units on it
or else you will need to make Regions on your map and do it with triggers
@zaysite: Go
Thanks mate , Btw is there a way to make Creep Source as an Actor?
also with the Minimap Purplish stuff :)