The map does not have a lot of data assets (there are a few), but there are an awful lot of triggers covering some pretty useful subjects. I've learned a lot since I worked on this map, so I'm not going to pretend that it's the cleanest code in the world. There's so good stuff in there, however, that I think people could learn from or use.
The map has a fairly comprehensive banking system (using StarCode) that works fully and is capable of saving about 80 units + upgrades and hero data. There are some pretty interesting dialogs as well, including a tech tree dialog that is quite complex. There are also so pretty useful inventory and catalog functions. There are a number of other features to the map. Explore and enjoy.
The game itself is an RPG. It started as a Protoss RPG, but I eventually decided I wanted to support all races. The game is completely playable, but incomplete. The Protoss race is much more fleshed out than either of the others.
I am releasing the code under the public domain under the license Attribution - Unported (http://creativecommons.org/licenses/by/3.0/). This is a very open license that basically says you can do whatever you want with it. If you use my code directly, please give credit.
I'd like to offer my unfinished map "RPG Wars" to the public. The map was unfinished because of lack of interest and balancing issues with PvP, and I eventually decided I would rather work on my current map: Pocket Warriors. (http://forums.sc2mapster.com/resources/project-workplace/16942-pokemon-style-game-with-sc2-units-full-banking/).
The map does not have a lot of data assets (there are a few), but there are an awful lot of triggers covering some pretty useful subjects. I've learned a lot since I worked on this map, so I'm not going to pretend that it's the cleanest code in the world. There's so good stuff in there, however, that I think people could learn from or use.
The map has a fairly comprehensive banking system (using StarCode) that works fully and is capable of saving about 80 units + upgrades and hero data. There are some pretty interesting dialogs as well, including a tech tree dialog that is quite complex. There are also so pretty useful inventory and catalog functions. There are a number of other features to the map. Explore and enjoy.
The game itself is an RPG. It started as a Protoss RPG, but I eventually decided I wanted to support all races. The game is completely playable, but incomplete. The Protoss race is much more fleshed out than either of the others.
I am releasing the code under the public domain under the license Attribution - Unported (http://creativecommons.org/licenses/by/3.0/). This is a very open license that basically says you can do whatever you want with it. If you use my code directly, please give credit.