The issue here is that the old splat is not dying fast enough and so its creating trails. Is there something I have to do to bring the death animation for that model/actor down to .01 seconds?
Anybody know what I'm talking about? Any workarounds? I remember seeing a video of somebody getting it to work nicely even before they had introduced the cursor tracking functions.
So I tried this with very partial success, and I would like to know if anyone has any ideas.
The issue here is that the old splat is not dying fast enough and so its creating trails. Is there something I have to do to bring the death animation for that model/actor down to .01 seconds?
@voodude2008: Go
Anybody know what I'm talking about? Any workarounds? I remember seeing a video of somebody getting it to work nicely even before they had introduced the cursor tracking functions.
Edit: Here's the thread by progammer
http://forums.sc2mapster.com/resources/tutorials/11010-video-diablo-camera-movement/?page=2#p35
The video is a few posts down.
hm you've got an target ground abilities with an search/area dmg and you don't want a splat cursor? edit the splat actor of the ability
@b0ne123: Go
The opposite actually. I want a splat cursor for my grenade but I have the regular UI disabled.
@voodude2008: Go
Figured it out.