Im using game attributes to give players the option to load different bankfiles/profiles before launching a game. It seems to be a bit unstable. Sometimes it works and sometimes it does not. Is there some known caveat that I should know about? I tried deleting the attributes and recreating it, but it still wont work. Im retrieving the players choice with a switch on the attribute choice of the player. It then converts it into an integer which is used in the rest of the game code.
Map where it works (EU): Hometown [HercMerc]
Map where it wont work (EU: Taintarian Gasfields [HercMerc]
Is there some known caveat that I should know about? Like the issues with bank preloading - they always have to be put early in the code.
I posted this on the EU forums at battle.net but the response there is not exactly massive :S
as far as i know it should work. Make sure you have trigger preloading on your map enabled though, also if it work on one but not the others, make sure that evverything is the same on the other, you might've just missed one little detail.
Im using game attributes to give players the option to load different bankfiles/profiles before launching a game. It seems to be a bit unstable. Sometimes it works and sometimes it does not. Is there some known caveat that I should know about? I tried deleting the attributes and recreating it, but it still wont work. Im retrieving the players choice with a switch on the attribute choice of the player. It then converts it into an integer which is used in the rest of the game code.
Map where it works (EU): Hometown [HercMerc] Map where it wont work (EU: Taintarian Gasfields [HercMerc]
Is there some known caveat that I should know about? Like the issues with bank preloading - they always have to be put early in the code.
I posted this on the EU forums at battle.net but the response there is not exactly massive :S
as far as i know it should work. Make sure you have trigger preloading on your map enabled though, also if it work on one but not the others, make sure that evverything is the same on the other, you might've just missed one little detail.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)