I have a Battlecruiser that spawns Vikings. The Battlecruiser have a round, with him moving region.
I want the vikings to patrol in the region around him after spawning.
I want the vikings to patrol, take position or attack random points in the region thats pinned on my Battlecruiser till they get any order.
When i fly over the map the cruiser spawns the vikings like eggs in the way he move. Thats shitty! Pls, how to make them stay at the cruiser with any (in the best case attacking) order?
I try it a week now! I use the editor in german, thats why its maybe not usefull to copypaste my trys.
ye, but wich way i choose the units for that? Thats the main problem!
I added in the spawntrigger: "put last created unit to unitgroup" and in a seperate one"any unit of unittyp viking get any order then remove them from unitgroup" and then give the unitgroup the order to patrol in the region. It looks so 100% must working but it dont!
This should work great, but in case a Viking ends up outside of the region at any point (like if it tries to chase something that your Battlecruiser isn't going for and they end up going in different directions) you might want to add all the Vikings to a set unit group as they spawn. Then just choose that unit group instead of the above "unit group(convert units in region( convert cicle to region from point (position of unit (the battle crusier) radius of "20")" and they'll get the order no matter where they are.
You cant use a dynamic region like that in an event you need to use the region that is attached to the battle cruiser but yeah
but like this they will just kinda sit still untill the battle cruiser gets so far ahead of them and it may not detect the units leaving the region when you actually Move the region
I have a Battlecruiser that spawns Vikings. The Battlecruiser have a round, with him moving region. I want the vikings to patrol in the region around him after spawning.
My try atm:
http://www5.pic-upload.de/26.09.10/4bf1kdibc2.gif
event: Any units start do nothing
requirement: Unit name of triggering unit=Viking position of triggering unit=schwererKreuzer(<-the region)
run: attack a random point in region schwererKreuzer
and then it should start do nothing and the event should prog again, or?
They should move like the drohnes in Catalyst:Cityscape. That would be exactly i need!
sry! PUUUUUSH!
Still got the problem!
I need the trigger for the drones from Catalyst to make last created units stay in an area around the spawning unit!
please, i work many days now on my map and this trigger is essential important for my map.
sry guys, last pushtry!
I want the vikings to patrol, take position or attack random points in the region thats pinned on my Battlecruiser till they get any order.
When i fly over the map the cruiser spawns the vikings like eggs in the way he move. Thats shitty! Pls, how to make them stay at the cruiser with any (in the best case attacking) order?
I try it a week now! I use the editor in german, thats why its maybe not usefull to copypaste my trys.
@playlessNamer: Go
Umm the simple way would be to periodlically assign the units new patrol orders to random points in your moving region....
ye, but wich way i choose the units for that? Thats the main problem!
I added in the spawntrigger: "put last created unit to unitgroup" and in a seperate one"any unit of unittyp viking get any order then remove them from unitgroup" and then give the unitgroup the order to patrol in the region. It looks so 100% must working but it dont!
@playlessNamer: Go
Ummm how about ....
@SouLCarveRR: Go
This should work great, but in case a Viking ends up outside of the region at any point (like if it tries to chase something that your Battlecruiser isn't going for and they end up going in different directions) you might want to add all the Vikings to a set unit group as they spawn. Then just choose that unit group instead of the above "unit group(convert units in region( convert cicle to region from point (position of unit (the battle crusier) radius of "20")" and they'll get the order no matter where they are.
If you wanna make sure you get all the "vikings" then you would just set the region you use the "entire map" or "playable area"
In the matching conditions you may also want to add they they belong to a spicific player as well
@Zinatic: Go
Or use:
@ChromiumBoy: Go
You cant use a dynamic region like that in an event you need to use the region that is attached to the battle cruiser but yeah
but like this they will just kinda sit still untill the battle cruiser gets so far ahead of them and it may not detect the units leaving the region when you actually Move the region