I have setup a global variable named Wave types, and one named Current wave number, (Quick expo: The wave types is a ''unit type'' variable'' at ini i set waves to it as such
''Actions -
Create Units Facing Angle
Count: 2
Type: Wave types (my variable)
Index 1: Current wave number < (my other variable set to +1 at the end of each wave)
Player :15
point: Random Point in Region
Region: Region 001
angel: 270
flag: No Options''
For some reason the ''Create 2 wave types[current wave number] for player 15 ect...'' not only does it spawn '2' units it seems to skip '2' waves does anybody have a theory for this please help thanks, screen shot below
I have setup a global variable named Wave types, and one named Current wave number, (Quick expo: The wave types is a ''unit type'' variable'' at ini i set waves to it as such
''set variable - Variable: Wave Types - Index 1: 0 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 1 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 2 - Value:Zergling" ''set variable - Variable: Wave Types - Index 1: 3 - Value:Zergling"
In my spawn waves trigger i have the following:
''Actions - Create Units Facing Angle Count: 2 Type: Wave types (my variable) Index 1: Current wave number <
(my other variable set to +1 at the end of each wave) Player :15 point: Random Point in Region Region: Region 001 angel: 270 flag: No Options''For some reason the ''Create 2 wave types[current wave number] for player 15 ect...'' not only does it spawn '2' units it seems to skip '2' waves does anybody have a theory for this please help thanks, screen shot below
http://imageshack.us/photo/my-images/694/wheelsi.png/