I have figured 80% of the stuff on my own. Yet making the units spawn then move one at a time as they spawn to 5 points before attacking a life source is stumping me. Help and be get a test spot when its done =p
I'd check other TD maps on here ... but I can tell you that you'll need to use the action Issue Order (once for each point) queueing the orders (it's the same as holding shift in the game) with the final order being attack on the life source?
There may be a more efficient way but here is what I would do...
create an action definition that spawns said unit, tells it to move to a certain location. Action definitions can be called on over and over and run on their own thread.
At point one make a small region, when unit (condition owner of unit = neutral/hostile) enters region, issue order move (triggering unit) to point 2.
repeat the same until the last point at which you should issue move scan, which will cause the unit to move to a location but attack any enemy along the way.
Hope this helps and is understandable.
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I have figured 80% of the stuff on my own. Yet making the units spawn then move one at a time as they spawn to 5 points before attacking a life source is stumping me. Help and be get a test spot when its done =p
@MagicSpoon: Go
I'd check other TD maps on here ... but I can tell you that you'll need to use the action Issue Order (once for each point) queueing the orders (it's the same as holding shift in the game) with the final order being attack on the life source?
There may be a more efficient way but here is what I would do...
create an action definition that spawns said unit, tells it to move to a certain location. Action definitions can be called on over and over and run on their own thread.
At point one make a small region, when unit (condition owner of unit = neutral/hostile) enters region, issue order move (triggering unit) to point 2. repeat the same until the last point at which you should issue move scan, which will cause the unit to move to a location but attack any enemy along the way.
Hope this helps and is understandable.