Edit: ok, i just did major overhaul of my tutorial, but now it requires less triggers and creates even less lag while still producing the same desired results :)
This is something i figured out while messing around with a WASD movement system from another tutorial. don't know if somebody already posted something like this, but from what I've seen no one has. in some of the other WASD systems you can get the units to move forward towards your current camera facing (yaw), but if you wanted to turn you would have to stop, turn the camera, then hit the forward button again. From what I've created, you can constantly be moving forward and if you move the camera yaw to the left/right the unit will change direction and move forward in that direction without having to stop and turn.
the tutorial that i used and modified was created by wazoom and can be found here:
To Move Forward:
Forward Stop:
Move Right:
Move Right Stop:
Move Left:
Move Left Stop:
To Backup:
Backup Stop
feel free to leave comments, suggestions, and questions. maybe there's something you want me to simplify, or something doesn't make sense cause I forgot to include something.
Edit: ok, i just did major overhaul of my tutorial, but now it requires less triggers and creates even less lag while still producing the same desired results :)
This is something i figured out while messing around with a WASD movement system from another tutorial. don't know if somebody already posted something like this, but from what I've seen no one has. in some of the other WASD systems you can get the units to move forward towards your current camera facing (yaw), but if you wanted to turn you would have to stop, turn the camera, then hit the forward button again. From what I've created, you can constantly be moving forward and if you move the camera yaw to the left/right the unit will change direction and move forward in that direction without having to stop and turn.
the tutorial that i used and modified was created by wazoom and can be found here:
To Move Forward: Forward Stop: Move Right: Move Right Stop: Move Left: Move Left Stop: To Backup: Backup Stop
feel free to leave comments, suggestions, and questions. maybe there's something you want me to simplify, or something doesn't make sense cause I forgot to include something.
@KingRadical: Go
I have something that is very similiar in movement
This makes the unit move in the direction the cam is facing and moves the unit up and down depending on the pitch of the camera
@SouLCarveRR: Go
Oh please please make some space fights with your engine :)