Basically I am making a Cat N Mouse map. Hopefully to be one of the first that is fully balanced and not based on a CPU cat. Anyways, I have created a few actions that have helped on the map. I also tried to solve a problem on the forums also.
Instructions:
Give me something you would like or could use... Do not make it crazy complicated (distill it down to the basics - what you really need) and do not make it too specific.
Ex. I would like an action that ..... Make All UnitType Change Property Value To XXX
In essence: I am taking suggestions that are not possible without scripts or that are complicated w/o them. Also SC1 trigger equilvalents
Existing Versions:
Current: 0.1a (not uploaded)
Adds:
Actions
Kill All - Kill All (Any Type?) UnitType Owned By Player X
Version 0.1 May 24,2010 - In my sig
Conditions
Force Has - Force Has X UnitType
Field Has - Field Has X UnitType
Player Has - Player Has X UnitType
Actions
Make Player Cam Follow Two Heroes(1)
Move Coop Cam to Two Heroes(1)
(1)-Unverified if function works during gameplay although it complies
Basically I am making a Cat N Mouse map. Hopefully to be one of the first that is fully balanced and not based on a CPU cat. Anyways, I have created a few actions that have helped on the map. I also tried to solve a problem on the forums also.
Instructions:
Give me something you would like or could use... Do not make it crazy complicated (distill it down to the basics - what you really need) and do not make it too specific.
Ex. I would like an action that ..... Make All UnitType Change Property Value To XXX
In essence: I am taking suggestions that are not possible without scripts or that are complicated w/o them. Also SC1 trigger equilvalents
Existing Versions:
Current: 0.1a (not uploaded) Adds:
Version 0.1 May 24,2010 - In my sig
(1)-Unverified if function works during gameplay although it complies
Put them below. I'll do what I can