Sorry for the title, I'm not really sure what part of all this is my problem.
Anyway, for reasons too long/boring to explain, I want to cut the Jim Raynor marine in half. So far, I export the M3 from galaxy editor, cut it out in 3ds Max, then export. All goes well but he has no materials.
The reason he has no materials is because it fails on import, seeing as I only exported the .m3 from the GE.
So, my question is really any of the following
1) how can I export materials along with a model
or
2) how can I make my material-less model have the same materials are the original Raynor marine
orrrrrrrrr
3) how can I import a .m3 without removing the materials but instead having them broken (but fixed IG since the files will be in the mpq)
TL;DR - how can I maintain the material files from a SC2 model when modifying it in 3ds Max?
PS: Used the tools from this site for import/export, nothin' shifty.
Sorry for the title, I'm not really sure what part of all this is my problem.
Anyway, for reasons too long/boring to explain, I want to cut the Jim Raynor marine in half. So far, I export the M3 from galaxy editor, cut it out in 3ds Max, then export. All goes well but he has no materials. The reason he has no materials is because it fails on import, seeing as I only exported the .m3 from the GE. So, my question is really any of the following 1) how can I export materials along with a model or 2) how can I make my material-less model have the same materials are the original Raynor marine orrrrrrrrr 3) how can I import a .m3 without removing the materials but instead having them broken (but fixed IG since the files will be in the mpq)
TL;DR - how can I maintain the material files from a SC2 model when modifying it in 3ds Max?
PS: Used the tools from this site for import/export, nothin' shifty.
Open up any image thing in the data editor, search for the textures you want, export them, and then reference the files in 3dsmax.