Can you please elaborate on what you're doing to import the models, and what you are using?
The .mdx importer script works for me for bringing in Warcraft 3 models into max. If you're planning to export them to .m3, you need to apply a custom Starcraft 2 type shader and materials for it to work. If you are having issues with simply bringing .mdx into Max, then I need to know your process.
Yeah I had put the textures in and selected the options, all, bone rotation, and import as m3. I click import and select the MDX file and get this message. I have no idea what this error means. I was importing a model from project revolution for WC3.
I am trying to import some WC3 models and this is the error I get. I have the blp and dds versions of the textures in my maps folder.
@GhostNova91: Go
Can you please elaborate on what you're doing to import the models, and what you are using?
The .mdx importer script works for me for bringing in Warcraft 3 models into max. If you're planning to export them to .m3, you need to apply a custom Starcraft 2 type shader and materials for it to work. If you are having issues with simply bringing .mdx into Max, then I need to know your process.
@Triceron: Go
Yeah I had put the textures in and selected the options, all, bone rotation, and import as m3. I click import and select the MDX file and get this message. I have no idea what this error means. I was importing a model from project revolution for WC3.
@GhostNova91: Go
Hehe well I wouldn't know too, all I can say is that it is 3dsmax window ;) Upload just the error.
@Leruster: Go
Wow I didn't even realize how small the words are ha ha I'll take a new pic.