For ballarnce reasons, I've decided no air units should go more than 6 (distance) away from a region which is both perfectly square, and rather large. I can't really use air pathing blockers for this, because they're spherical, which doesn't make sense to me, and you can't change their shape.
Is there any way to set a region or other large square thingummy as a no-go, (or only-go) area for air?
Well, as far as I know, there would probably be a way to do it by triggers. But, I don't know it. You should have posted on the trigger section I think.
I'm kinda reluctant to use triggers, as it could be fairly heavy. If worst comes to worst, I will just paint the area with air patching blockers, but it seems silly there isn't a way to bind pathing per region.
I'm fairly intimate with triggers, though, so don't worry about that.
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For ballarnce reasons, I've decided no air units should go more than 6 (distance) away from a region which is both perfectly square, and rather large. I can't really use air pathing blockers for this, because they're spherical, which doesn't make sense to me, and you can't change their shape.
Is there any way to set a region or other large square thingummy as a no-go, (or only-go) area for air?
Well, as far as I know, there would probably be a way to do it by triggers. But, I don't know it. You should have posted on the trigger section I think.
Working on projects:
@Scbroodsc2: Go
make a trigger that fires when units leave the air.
if the unit = a unit type that can fly then move them back into the area.....
I'm kinda reluctant to use triggers, as it could be fairly heavy. If worst comes to worst, I will just paint the area with air patching blockers, but it seems silly there isn't a way to bind pathing per region.
I'm fairly intimate with triggers, though, so don't worry about that.