Greetings again! Sorry for the ultra-late update, I got sidetracked by cracked.com >.>
Weekly Terraining Exercise #44
I originally intended this as an idea for a Terraining Thursday, but I ended up using it for the WTE instead; this week's theme is "Terraining from perspective". What this means is that after loading up your map, you use control+rightclick to drag your camera around until you find a specific camera setting of your liking. You then press C to go to the Camera palette and click "create camera" to generate a camera on your current viewpoint. Your terrain must now adhere to this viewpoint. You can move your camera around while terraining, but the idea is that the end result looks well from the set camera-point; it doesn't matter what it looks like at any other angle.
The idea of this WTE is to allow people to discover the power of perspective, and how a just couple of doodads can make an awesome terrain when looked at from the right direction. If you are still unsure as to how this works, I'll refer you to this terrain by Sephiex that he sent in for our Scene Recreation contest. Download the map and be amazed.
Either way, good luck everyone, this should be good!
Just thought I'd throw this in (from WTE #15) to give people some ideas as well on how build stuff up after choosing an angle, and if I find myself with some spare time with absolutely nothing to do, I might join in on this one (even though it's how I've done every other WTE I've joined in on):
Phew, here's mine. Went kinda well but i had some *Carefully covers up a rock in vines, discovers that it isn't in the view, bangs head against keyboard* =P.
Greetings again! Sorry for the ultra-late update, I got sidetracked by cracked.com >.>
Weekly Terraining Exercise #44
I originally intended this as an idea for a Terraining Thursday, but I ended up using it for the WTE instead; this week's theme is "Terraining from perspective". What this means is that after loading up your map, you use control+rightclick to drag your camera around until you find a specific camera setting of your liking. You then press C to go to the Camera palette and click "create camera" to generate a camera on your current viewpoint. Your terrain must now adhere to this viewpoint. You can move your camera around while terraining, but the idea is that the end result looks well from the set camera-point; it doesn't matter what it looks like at any other angle.
The idea of this WTE is to allow people to discover the power of perspective, and how a just couple of doodads can make an awesome terrain when looked at from the right direction. If you are still unsure as to how this works, I'll refer you to this terrain by Sephiex that he sent in for our Scene Recreation contest. Download the map and be amazed.
Either way, good luck everyone, this should be good!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
This shouldn't be a theme, every non-playable terrain should be made like this. <.<
Just thought I'd throw this in (from WTE #15) to give people some ideas as well on how build stuff up after choosing an angle, and if I find myself with some spare time with absolutely nothing to do, I might join in on this one (even though it's how I've done every other WTE I've joined in on):
From another angle:
Phew, here's mine. Went kinda well but i had some *Carefully covers up a rock in vines, discovers that it isn't in the view, bangs head against keyboard* =P.
I had completely not noticed a week had already passed >.>
It's too late now, will upload the new WTE tomorrow!