After one hundred WTE's, one way of putting our next step in a metaphor is by saying we've kind of stepped through a 'portal' and now get to explore what's on the other side. To tie into that, this week's subject is "Through the portal", inspired by an actual portal terrain by Darkyvm back in WTE #39. The idea of this week's theme is that you guys create a terrain that somehow involves a portal. Whether you go WarCraft Dark Portal-style like Darkyvm did or conjure up something different is up to you.
Good luck, have fun, and I hope to see some awesome submissions!
It is. I made it for a Skyrim mod a while ago, but never got past the modeling stage. Figured it'd fit into this week's theme, so I exported it for SC2. Though, being intended for Skyrim it's a bit resource heavy for a SC2 model at just over 7k tris and (currently) 2048x2048 texture maps.
Some day I'll get it animated and make a functional unit out of it, but for now it just sits there.
I just looked at your terrain for the third time, and actually came up with a bit of a question: what are the battlecruisers doing there? If there's cruisers present, then why the hell did those four lone marines have to take some kind of portal to get to the planet?
Didn't you know, wormhole is the fastest way to travel in the galaxy.
Thats a pegasus gate too with some constellions spots in the inner track missing. The enivronment is really well done including the use of ground height and textures to make cliff. Best terraining i've ever seen, but back to that gate...gotta have that gate drool.
Being that the gate was originally created for a Skyrim mod, I used the Skyrim constellations for the symbols - hence why it's a few short of the canon Pegasus gates.
Gate model attached to this post, with textures dropped down to 1024x1024 for the sake of map size. In-game texture path is "Assets/Textures/"
Partly. As with anything, 'be reasonable' goes. Anything that doesn't really go is generally stuff that won't show up here anyway (i.e. a full blown third person map with custom made high-texture hallways and such). If someone wants to use external assets like Telthalion just did, he should feel free to.
I've been working alot on a map I'm remaking from Starcraft 1, the epic: Lame Defence! This map was so nice. So, I'm remaking it =) So I'm not really making a terrain this week probably.
I tried, the model is at (X = .1, Y = 5, Z = 5), then I lowered the in-game doodad by 3.1 units, then I minimized the X down to .1 of .1. From what I see, ArchonMerge isn't affected by squashing.
Go to Actors data type and look at the Doodad type actors (these are your doodads). They use a model from the Models data type that has fields called Art - Scale Maximum/Minimum.
You can easily create a V out of the Shape models. In relation guess what single model I used for that 4th leg.
Oo Wtf? This thing doesn't look uber nice, but, it has something interesting and really weird. If you get it walking, eh... "Je te lève mon chapeau!" Gj.
Weekly Terraining Exercise #101
Morning folks!
After one hundred WTE's, one way of putting our next step in a metaphor is by saying we've kind of stepped through a 'portal' and now get to explore what's on the other side. To tie into that, this week's subject is "Through the portal", inspired by an actual portal terrain by Darkyvm back in WTE #39. The idea of this week's theme is that you guys create a terrain that somehow involves a portal. Whether you go WarCraft Dark Portal-style like Darkyvm did or conjure up something different is up to you.
Good luck, have fun, and I hope to see some awesome submissions!
The Global Information/Idea thread for Terraining Exercises can be found here:
http://forums.sc2mapster.com/development/terrain/14658-terraining-exercises-global-information-idea-thread/
The zeratul void prison effect can be made into a nice visual for that.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Just a quick simple one for me this week.
@Telthalion: Go
Wow where is that portal from looks like the SG one.
@JacktheArcher: Go
It is. I made it for a Skyrim mod a while ago, but never got past the modeling stage. Figured it'd fit into this week's theme, so I exported it for SC2. Though, being intended for Skyrim it's a bit resource heavy for a SC2 model at just over 7k tris and (currently) 2048x2048 texture maps.
Some day I'll get it animated and make a functional unit out of it, but for now it just sits there.
I just looked at your terrain for the third time, and actually came up with a bit of a question: what are the battlecruisers doing there? If there's cruisers present, then why the hell did those four lone marines have to take some kind of portal to get to the planet?
@Mozared: Go
Didn't you know, wormhole is the fastest way to travel in the galaxy.
Thats a pegasus gate too with some constellions spots in the inner track missing. The enivronment is really well done including the use of ground height and textures to make cliff. Best terraining i've ever seen, but back to that gate...gotta have that gate drool.
@Mozared: Go
Because they look cool. :)
@hobbidude: Go
Being that the gate was originally created for a Skyrim mod, I used the Skyrim constellations for the symbols - hence why it's a few short of the canon Pegasus gates.
Gate model attached to this post, with textures dropped down to 1024x1024 for the sake of map size. In-game texture path is "Assets/Textures/"
Thought the point of the terraining exercise was to use ingame assets only?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Partly. As with anything, 'be reasonable' goes. Anything that doesn't really go is generally stuff that won't show up here anyway (i.e. a full blown third person map with custom made high-texture hallways and such). If someone wants to use external assets like Telthalion just did, he should feel free to.
I've been working alot on a map I'm remaking from Starcraft 1, the epic: Lame Defence! This map was so nice. So, I'm remaking it =) So I'm not really making a terrain this week probably.
Working on projects:
I'm a bit young to remember a lot about Stargate SG1, but here goes:
@SGTMeowmers9: Go
Not bad. all you need are a few V shaped thingies around the ring and your have done well.
Maybe try squashing the archon death model (???) a bit mode along the y axis.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I tried, the model is at (X = .1, Y = 5, Z = 5), then I lowered the in-game doodad by 3.1 units, then I minimized the X down to .1 of .1. From what I see, ArchonMerge isn't affected by squashing.
Also, I don't know where to find chevron models.
Go to Actors data type and look at the Doodad type actors (these are your doodads). They use a model from the Models data type that has fields called Art - Scale Maximum/Minimum.
You can easily create a V out of the Shape models. In relation guess what single model I used for that 4th leg.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Electric Leg- Zhakul'Das Obelisks w/ Dark Archon Beams?
Green/Red/Yellow Triangle leg- Uhmmmmmmm..... Uh...... Is this the one you want me to guess? I'd guess some TC'd shape model of some sort.
Zergy Leg- No f*ing idea.
Terran Leg- bunker foot with a space platform something?
Unfortunately, I have NO idea how to rotate objects so that all chevrons will face inwards.
@DrSuperEvil: Go
Oo Wtf? This thing doesn't look uber nice, but, it has something interesting and really weird. If you get it walking, eh... "Je te lève mon chapeau!" Gj.
Working on projects:
@SGTMeowmers9: Go
Zerg thingy looks like a spore crawler
Hmmmm.... the Zerg leg has at least two different types of models.
Pygalisk Cocoons
and whatever that tan stuff is.