Hey, I'm making a terrain for my RPG.
I'm using a custom set of textures mixing up several tiles of the editor, mostly from the hidden ice terrain and Castanar.
Now I'm having some bugs, some more annoying than the others.
- First I can't "add textures" with most of the castanar tiles, it just doesn't work. I found a way around it some times ago, by using "replace textures" (it's better for the map weight too it seems).
- Now sometimes, when I use the "replace texture" tool, with just one click it make a large rectangular band of terrain. I usually restart the editor when I'm having this bug and it works fine.
- Now recently I've been having a problem a little more annoying. When I open my map in the editor, the texture tiles switch randomly.
It makes my whole map like this :
I just went in-game testing, and it appears the same in game. The texture just switch overnight.
Thanksfully I got the "replace texture" feature to put everything back together, but still it's extremely annoying to do that everytime you open the map.
It appears to affect tiles I recently switched. I removed one of the ice tiles to "castanar grid" to have a little diversity with indoor terrain. Now this terrain is switching with another tile "snow rough" and "niffleim dirt" (which I never switched) for some reason. It happened before with another tile, I don't remember thought.
Anyone had a similar problem or know a way out of this ?
I've had a somewhat similar problem which occurs when switching tiles around. Never really found a 'fix', but you could try fiddling with the tile changing system in the data editor, maybe moving some tiles up and down.
Edit: It could also well be that the Niflheim textures you have are just bugged. Did you download those textures here or did you implement them in some other way?
I really don't get it. I restarted the editor 2 times and the textures just switched back to their respective place. I did the right thing not replacing the textures right away.
I did download a map with textures on it. I did not bother creating a new map and just increased its size and started the map directly on it -
Thanks for your answer Mozared. It was fun to listen to your discussion about the popularity system with prozaicmule and mephs yesterday. I don't know if that was live thought but it raised really good points -
The thread is still open if anyone have similar issues and tips to give, as the problem isn't really fix since it can come back from times to times ...
Hey, I'm making a terrain for my RPG.
I'm using a custom set of textures mixing up several tiles of the editor, mostly from the hidden ice terrain and Castanar.
Now I'm having some bugs, some more annoying than the others.
- First I can't "add textures" with most of the castanar tiles, it just doesn't work. I found a way around it some times ago, by using "replace textures" (it's better for the map weight too it seems).
- Now sometimes, when I use the "replace texture" tool, with just one click it make a large rectangular band of terrain. I usually restart the editor when I'm having this bug and it works fine.
- Now recently I've been having a problem a little more annoying. When I open my map in the editor, the texture tiles switch randomly.
It makes my whole map like this :
I just went in-game testing, and it appears the same in game. The texture just switch overnight.
Thanksfully I got the "replace texture" feature to put everything back together, but still it's extremely annoying to do that everytime you open the map.
It appears to affect tiles I recently switched. I removed one of the ice tiles to "castanar grid" to have a little diversity with indoor terrain. Now this terrain is switching with another tile "snow rough" and "niffleim dirt" (which I never switched) for some reason. It happened before with another tile, I don't remember thought.
Anyone had a similar problem or know a way out of this ?
I've had a somewhat similar problem which occurs when switching tiles around. Never really found a 'fix', but you could try fiddling with the tile changing system in the data editor, maybe moving some tiles up and down.
Edit: It could also well be that the Niflheim textures you have are just bugged. Did you download those textures here or did you implement them in some other way?
I really don't get it. I restarted the editor 2 times and the textures just switched back to their respective place. I did the right thing not replacing the textures right away.
I did download a map with textures on it. I did not bother creating a new map and just increased its size and started the map directly on it -
Thanks for your answer Mozared. It was fun to listen to your discussion about the popularity system with prozaicmule and mephs yesterday. I don't know if that was live thought but it raised really good points -
The thread is still open if anyone have similar issues and tips to give, as the problem isn't really fix since it can come back from times to times ...