Was playing around with importing tilesets from WoW today.
Figured someone here might find this useful for some terraining project or other.
For the life of me I can't figure out how to change the scaling of the enormous textures, Tiling Frequency doesn't seem to do anything. Cookies to anyone who has any suggestions.
Interior textures are always welcome here. SC2 tends to give us lab textures, and more lab textures....I mean, hell we don't even get a nice clean white floor tileset for an apature science lab! Q.Q (If you happen to see something that works, btw, I would find it very usefull.)
Some of the textures don't lend themselves well to normal map generation - and SC2 does completely horrendous things to terrain textures without normal maps.
And they're frikkin' HUGE. (See the marines and tanks for scale).
I can still upload the map if you want, but... I'm not too enthused with it.
I'm starting to work on sorting some interior/dungeon textures ("some" meaning just over 1500 at this stage - a lot less by the time I'm done). By the time I get things organized and figure out which ones look decent in-game, it'll probably be about time for the apocalypse to happen.
This is really cool, I've never considered using tilesets from WoW... which I now realize was dumb...
Have you considered making high-res versions? I mean taking those 256x256 textures and turning them into 1024x1024 ones (not by resizing, but tiling the original texture into a bigger one). It get's rid of the "land of the giants" effect and they look sharper. Downside is that a single one takes 1MB (original ones take 80KB). I'm guessing that would take up 4-6MB in a map file with compression.
I gave it a test run before making the thread, but for whatever reason (I have no clue why) it didn't recognize the new parts of the image. Displayed the original 256x256 box in the top left corner with 3/4 of the texture just empty black space in-game. I had the image flattened, so I doubt it was caused by layers - not sure what else could make it do that
I didn't give it a second try, but may go back and give it another whirl sometime.
EDIT: Actually, it may have been an issue with the alpha channels - I'll have to experiment.
Thanks for doing this I really love the Ashenvale tileset. Just even playing with it I think the " land of giants" looks kinda neat even when i tested in game
Haha these are awesome. Well, for my Egyptian RPG I decided to just use sc2 terrain and instead use my publishing space purely on models/icons from WoW. But still, this inspires me a bit...
Ooh, forgot about this. Here are the high-res textures. They take up 4,6MB, not that bad.
I've looked through all the outdoor WoW tilesets... and they're mostly boring: grass, rocks, other grass, cracked rocks, cracked dirt, cobblestones... skulls. Typical fantasy stuff. The interior dungeon textures are more fun, but I have no idea how to make normal maps for those.
Btw. technically this is the Darnassus tileset, not Ashenvale 8D </WoW geek>
Ooh, I imported Arathi Highland textures a few months back, but the giantness of them turned me off so I removed it and never did anything of it. But nice work!
Was playing around with importing tilesets from WoW today.
Figured someone here might find this useful for some terraining project or other.
For the life of me I can't figure out how to change the scaling of the enormous textures, Tiling Frequency doesn't seem to do anything. Cookies to anyone who has any suggestions.
Oh wow! Yes, I will probably use this in the near future, thanks alot!
This is outstanding work good job I'll defiantly use this sometime.
Also by any chance would you be willing to do more such as Elwynn Forest?
@Deathruler1128: Go
I've been going through WoW's MPQ hunting for interesting tiles to test... some work pretty well (like Ashenvale), some... not so much.
Uldum for example, has 66 different textures - after you trim it down to the 8 you can fit in a SC2 map, it just looks like crap.
I'll look at Elwynn, see how it turns out.
Interior textures are always welcome here. SC2 tends to give us lab textures, and more lab textures....I mean, hell we don't even get a nice clean white floor tileset for an apature science lab! Q.Q (If you happen to see something that works, btw, I would find it very usefull.)
@Deathruler1128: Go
Yeah, not too sure about Elwynn.
Some of the textures don't lend themselves well to normal map generation - and SC2 does completely horrendous things to terrain textures without normal maps.
And they're frikkin' HUGE. (See the marines and tanks for scale).
I can still upload the map if you want, but... I'm not too enthused with it.
@Yeti434: Go
I'm starting to work on sorting some interior/dungeon textures ("some" meaning just over 1500 at this stage - a lot less by the time I'm done). By the time I get things organized and figure out which ones look decent in-game, it'll probably be about time for the apocalypse to happen.
Nice job Telt!
The huge textures do make me giggle somewhat, it feels like the marines and tanks have ended up in the land of the giants.
This is really cool, I've never considered using tilesets from WoW... which I now realize was dumb...
Have you considered making high-res versions? I mean taking those 256x256 textures and turning them into 1024x1024 ones (not by resizing, but tiling the original texture into a bigger one). It get's rid of the "land of the giants" effect and they look sharper. Downside is that a single one takes 1MB (original ones take 80KB). I'm guessing that would take up 4-6MB in a map file with compression.
@Tolkfan: Go
I gave it a test run before making the thread, but for whatever reason (I have no clue why) it didn't recognize the new parts of the image. Displayed the original 256x256 box in the top left corner with 3/4 of the texture just empty black space in-game. I had the image flattened, so I doubt it was caused by layers - not sure what else could make it do that
I didn't give it a second try, but may go back and give it another whirl sometime.
EDIT: Actually, it may have been an issue with the alpha channels - I'll have to experiment.
Thanks for doing this I really love the Ashenvale tileset. Just even playing with it I think the " land of giants" looks kinda neat even when i tested in game
Sorry for the double post i tried uploading another pic above and it kept saying error when i did
Haha these are awesome. Well, for my Egyptian RPG I decided to just use sc2 terrain and instead use my publishing space purely on models/icons from WoW. But still, this inspires me a bit...
Ooh, forgot about this. Here are the high-res textures. They take up 4,6MB, not that bad.
I've looked through all the outdoor WoW tilesets... and they're mostly boring: grass, rocks, other grass, cracked rocks, cracked dirt, cobblestones... skulls. Typical fantasy stuff. The interior dungeon textures are more fun, but I have no idea how to make normal maps for those.
Btw. technically this is the Darnassus tileset, not Ashenvale 8D </WoW geek>
@Tolkfan: Go
Even more technically, it's the Teldrassil tileset, not just Darnassus. ;) (or Kalidar if you go by the names in the data files)
But since Teldrassil, Darnassus and Ashenvale all use the same texture set, I went with the name of the largest, most prominent one of the three.
Because honestly, who ever goes to Teldrassil/Darnassus?
Map getting published today, Milph Maps: Ashenvale Ruin on North America. Using this tileset, thanks again.
it's a 2v2 melee map, check it out if you like :)
Upload it to sc2mapster? I'm curious.
@Mozared: Go
Can you approve the map so I can upload :)
Here it is. Gonna take a peek now...
Ooh, I imported Arathi Highland textures a few months back, but the giantness of them turned me off so I removed it and never did anything of it. But nice work!
@Zarakk: Go
It's up here and on bnet. Thanks guys :) I would love to get feedback- its my first melee map so it would really help