Basically, I get 1 square of good grass, 1 square of fuzzy crap grass, and not really sure what to do about it. This comes as quite a surprise to me, considering I am using default textures. The Terrain Texture Set is custom though, using:
Meinhoff Concrete
Agria Grass Yellow
Valhalla Rock
Meinhoff White Sand
Meinhoff Panels
Korhal Dirt
Niflheim Snow Rough
Korhal Grass
I'm having my most severe issues with the Korhal Grass, where the blur is horribly apparent, would love any suggestions.
A.) Here is a screenshot, as you can see it is nice grass on bottom, some blurry crap on top.
B.) Has been doing this for me for weeks, it is possible I implemented them incorrectly, all I did was Map, Map Textures, picked new set, OK to the changes. Should be noted this was not the map's original texture set.
You have messed up your settings somewhere. The editor reduces texture quality when you zoom out to keep the performance up, and I think you might have changed a range parameter or such.
It almost looks like you took the mesh off of the texture. Go to data textures grass type and make sure the tile is using both the normal and mesh. Dds files.
Pretty sure it can't be that Yeti, considering it is a default texture. I attached a screenshot of the grass in question though, pretty sure that is how it ought to look.
Any chance of being a little more specific about where this could happen? I haven't at all zoomed out, I have zoomed in to make the map bigger. Attaching an image of the camera settings I adjusted.
Edit: So did a small test using the default texture set that contains the grass. Simply made a new map 256x256, default texture Korhal grass, and still doing the good grass/fuzzy crap grass thing.
Edit: I decided to attempt messing with the graphics texture quality setting, apparently a lower setting results in a fuzzy grass crap? Just noticed less fuzzy crap at high, and no fuzzy crap at ultra.
Edit 2: As a new question, is there a way around this? Certainly seems odd for fuzzy crap to show up at medium and high settings only. I am also pretty sure a lot of users will have lower settings, resulting in fuzzy crap which is horribly obvious at double zoom.
Basically, I get 1 square of good grass, 1 square of fuzzy crap grass, and not really sure what to do about it. This comes as quite a surprise to me, considering I am using default textures. The Terrain Texture Set is custom though, using:
I'm having my most severe issues with the Korhal Grass, where the blur is horribly apparent, would love any suggestions.
A) Screenshot?
B) Restart your editor, your newly implemented textures haven't updated properly and your old ones are still half-loading.
@Mozared: Go
A.) Here is a screenshot, as you can see it is nice grass on bottom, some blurry crap on top.
B.) Has been doing this for me for weeks, it is possible I implemented them incorrectly, all I did was Map, Map Textures, picked new set, OK to the changes. Should be noted this was not the map's original texture set.
You have messed up your settings somewhere. The editor reduces texture quality when you zoom out to keep the performance up, and I think you might have changed a range parameter or such.
It almost looks like you took the mesh off of the texture. Go to data textures grass type and make sure the tile is using both the normal and mesh. Dds files.
@Yeti434: Go
Pretty sure it can't be that Yeti, considering it is a default texture. I attached a screenshot of the grass in question though, pretty sure that is how it ought to look.
@ScorpSCII: Go
Any chance of being a little more specific about where this could happen? I haven't at all zoomed out, I have zoomed in to make the map bigger. Attaching an image of the camera settings I adjusted.
Edit: So did a small test using the default texture set that contains the grass. Simply made a new map 256x256, default texture Korhal grass, and still doing the good grass/fuzzy crap grass thing.
@Deadzergling: Go
Control+mousewheeldown a couple of times... that do anything?
@Mozared: Go
No, not a thing.
Edit: I decided to attempt messing with the graphics texture quality setting, apparently a lower setting results in a fuzzy grass crap? Just noticed less fuzzy crap at high, and no fuzzy crap at ultra.
Edit 2: As a new question, is there a way around this? Certainly seems odd for fuzzy crap to show up at medium and high settings only. I am also pretty sure a lot of users will have lower settings, resulting in fuzzy crap which is horribly obvious at double zoom.