well, you greatly dynamic city, how you want it to be created? Preplaced path? Generation of units as obsticals, buildings etc. Using triggers to place doodads as far as i know make them not to use footprint that means that units can pass through, buildings can be placed on that doodad. You then need to make the Unit structure and that actor would use the 3D model link to make you dynamic city generated?
Hi,
first excuse my english.
I want create an dynamic city like Valves Left4Dead. Dynamic ways an Dynamic Buildings.
But i cant create an Doodad as Actor (Korhal - Tower - medium) on an specified point in an Trigger?
If i start the Map the point is blank?
Please Help, any Tutorials for create dynamic Terrain?
Bye Sam
well, you greatly dynamic city, how you want it to be created? Preplaced path? Generation of units as obsticals, buildings etc. Using triggers to place doodads as far as i know make them not to use footprint that means that units can pass through, buildings can be placed on that doodad. You then need to make the Unit structure and that actor would use the 3D model link to make you dynamic city generated?
I want to create dynamic path with dynamic Buildings. So the Player experience changes every Round.
I want to use Corhal Towers (small, medium, high) as Doodads and some other Buildings as Units.
I can create models (corhal tower) at an point over an Trigger without collision.
Actual i dont understand why i cant use "Create Actor @ Point". This would be the best practice (Performance)...
i can place Doodads over Terrain Editor why not over an Trigger?
Try the trigger forum: http://www.sc2mapster.com/forums/development/triggers/ for any help relating to triggers.