Hey guys, I've recently made a map/ mod that centers around 'free to play' using all free assets.
You can check it out below.
There, the 'ground work' has been done, however, It appears I've approached my limitations as a developer. This is the first time I've done anything of the sorts.
Now, back to the 'team' aspect :
I'm looking for people who are interested in helping develop a project, hopefully for the long haul. As someone who's written a novel (and soon to be published - which is a story in another day) I know how many hours go into these projects, and It's tiresome--and lonesome.
Now I'm the kind of guy who believes anyone can help. From play testing, to coding, to tweaking the actual file. . . It's in my blood to make it free and accessible to anyone.
Now this is the premise : There are two 3 v 3 teams. One pocket of resources are on top, one pocket of resources are at the bottom, and in the middle is a 3 tier Payload.
The goal is to pull the 'payload' across to your side to win.
You harvest your resources, perform unit upgrades, and truly customize each unit to match your play style.
Now there are a lot of things I want to implement for this mod, and learn a long the way. From variables and conditions, I want this to be a fun--growing experience that's open source.
My goal is to build a competitive, 3 v 3 top down game that incorporates HORDEs of zombies, and multiplayer. All the while incorporating fun, comedic, infantry dry humour.
A game of fun, and a game of competition.
And I'm excited to see where this goes.
If anyone is interested, message me here, or email : [email protected]
Have a great day everyone.
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Hey guys, I've recently made a map/ mod that centers around 'free to play' using all free assets.
You can check it out below.
There, the 'ground work' has been done, however, It appears I've approached my limitations as a developer. This is the first time I've done anything of the sorts.
Now, back to the 'team' aspect :
I'm looking for people who are interested in helping develop a project, hopefully for the long haul. As someone who's written a novel (and soon to be published - which is a story in another day) I know how many hours go into these projects, and It's tiresome--and lonesome.
Now I'm the kind of guy who believes anyone can help. From play testing, to coding, to tweaking the actual file. . . It's in my blood to make it free and accessible to anyone.
Now this is the premise : There are two 3 v 3 teams. One pocket of resources are on top, one pocket of resources are at the bottom, and in the middle is a 3 tier Payload.
The goal is to pull the 'payload' across to your side to win.
You harvest your resources, perform unit upgrades, and truly customize each unit to match your play style.
Now there are a lot of things I want to implement for this mod, and learn a long the way. From variables and conditions, I want this to be a fun--growing experience that's open source.
My goal is to build a competitive, 3 v 3 top down game that incorporates HORDEs of zombies, and multiplayer. All the while incorporating fun, comedic, infantry dry humour.
A game of fun, and a game of competition.
And I'm excited to see where this goes.
If anyone is interested, message me here, or email : [email protected]
Have a great day everyone.